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A collection of columns and rows containing all the abilities in a certain archetype.
Ability Blocks
The apex of abilities in an archetype. Requiring many other abilities and intense training to achieve.
Ace Abilities
One of the two choices you get to do during a short rest. An activity consists of using a short rest feature to create a technique through a path.
Activity
A buff to a roll where you roll two dice instead of one and take the higher.
Advantage
A special action where a character can use up their action to end the prone condition.
”Arise” Action
The number a player, npc, or enemy has that forces you to roll to hurt someone. Look in the Factors Of Combat section for more information on how “Armor Class” works.
Armor Class
A special piece of equipment that helps characters avoid or tank damage. Training is required to use.
Armor
A collection of paths and abilities that relate to a theme. EX: Warrior Archetype having a lot of strength stuff or a Mage Archetype having tons of magic abilities.
Archetype