What Are Paths & Abilities?
in free flowing, characters evolve using paths & abilities
A player must declare what they want to unlock
Example: “I want to learn a new type of magic!”
The maximum total time spent working towards the path or ability you want, this means time spent not just time passing, is a collective 72 hours or 3 days.
Rule Sections That Are BOLDED and Underlined are mandatory to read to play the system.
D20s Are Used For Most Rolls In The System, Assume Something Uses A D20 Unless That Thing Says Otherwise
Contains The Following Sections:
Character Sheets
Obsolete Content
Types Of Rest
Object & Creature Sizes
Equipment Slots
Currency
Battle Progression
Contains The Following Sections:
Skill Checks
Conditions
Exhaustion
Grievous Wounds
Critical Wounds
Contains The Following Sections:
Advantage & Disadvantage
Added Bonus
Stat Reduction Effects
Collaboration Rolls
Inspiration
Jumping, Lifting, Etc.
Saving Throws
Spellbooks
Dice Checks (DC)
Contains The Following Sections:
Armor Class
Health & Damage
Types Of Health
Rolling For Initiative
Duel Combat
Chase Combat
Combos (Duel)
Combat Actions
Launch n’ Lift
multi-targeting
Critical Attacks & Failures
Contains The Following Sections:
Special Actions
Hiding & Stealth
Interactions
Resistance & Weakamunity
Falling Damage
Lethal & non-Lethal
Hand to hand combat
Attacks On Limbs
Spellcasting
Spell Ranges
spell concentration
Death’s Door
Losing Limbs
Contains The Following Sections:
Increasing Stats
Increasing Speed
Increasing Health
Increasing Resource Pools
Unlocking Bonuses
Gaining Proficiencies