System Shock Bonus
When a wound is applied to both available limbs, an additional debuff is applied to that character. each type of grievous wound can only have 1 system bonus active at a time.
(like both arms, ears, etc.)
Arms - Can Have 10 Max
-1 to all attack rolls or rolls involving your arms
System Bonus: Gain disadvantage on all attack rolls and rolls involving your arms
Critical Arm Wound:
For every arm you lose, you gain disadvantage and a -5 to all attack rolls or rolls involving your arms.
Legs - Can Have 10 Max
Lose 5ft of your walking speed
System Bonus: Dashing effects only grant a 1.5x multiplier to walking speed instead of 2x
Critical Leg Wound:
For every leg you lose, you gain disadvantage and a -5 to all rolls movement based rolls.
Head - Can Have 1 Max
If you are at half health, then getting this wound will render you unconscious for the duration of a short rest.
Special Mechanic: If you are stealthed while targeting the head, you only roll at disadvantage the character doesn’t need to be at half health for the wound to be Successful
Eye - Can Have 10 Max
-1 to sight based perception rolls
System Bonus: gain disadvantage on all rolls involving your eyes
Critical Eye Wound:
For every eye you lose, you lose half of your passive perception and gain -5 to all sight based rolls
Ear - Can Have 10 Max
-1 to hearing based perception rolls
System Bonus: Gain disadvantage on all rolls involving your ears
Critical Ear Wound:
For every ear you lose, you lose half your passive perception and gain a -5 to all hearing based rolls.
Chest - Can Have 10 Max
-1 to armor class and fortitude rolls
Neck - Can Have 1 Max
You gain the disoriented condition until the end of your next turn
Back - Can Have 10 Max
-1 to all movement rolls that require full range of motion
Lungs - Can Have 1 Max
You gain the bleeding condition until you are healed. the bleeding is internal.
Brain - Can Have 10 Max
You instantly lose any concentration you were maintaining. you also gain the bleeding condition until your next short rest. the bleeding is internal.
Heart - Can Have 10 Max
You gain the bleeding condition until your next long rest. the bleeding is internal and the bleeding damage is 2d4 instead of 1d4