System Shock Bonus

When a wound is applied to both available limbs, an additional debuff is applied to that character. each type of grievous wound can only have 1 system bonus active at a time.

(like both arms, ears, etc.)

Arms - Can Have 10 Max

-1 to all attack rolls or rolls involving your arms

System Bonus: Gain disadvantage on all attack rolls and rolls involving your arms

Critical Arm Wound:

For every arm you lose, you gain disadvantage and a -5 to all attack rolls or rolls involving your arms.

Legs - Can Have 10 Max

Lose 5ft of your walking speed

System Bonus: Dashing effects only grant a 1.5x multiplier to walking speed instead of 2x

Critical Leg Wound:

For every leg you lose, you gain disadvantage and a -5 to all rolls movement based rolls.

Head - Can Have 1 Max

If you are at half health, then getting this wound will render you unconscious for the duration of a short rest.

Special Mechanic: If you are stealthed while targeting the head, you only roll at disadvantage the character doesn’t need to be at half health for the wound to be Successful

Eye - Can Have 10 Max

-1 to sight based perception rolls

System Bonus: gain disadvantage on all rolls involving your eyes

Critical Eye Wound:

For every eye you lose, you lose half of your passive perception and gain -5 to all sight based rolls

Ear - Can Have 10 Max

-1 to hearing based perception rolls

System Bonus: Gain disadvantage on all rolls involving your ears

Critical Ear Wound:

For every ear you lose, you lose half your passive perception and gain a -5 to all hearing based rolls.

Chest - Can Have 10 Max

-1 to armor class and fortitude rolls

Neck - Can Have 1 Max

You gain the disoriented condition until the end of your next turn

Back - Can Have 10 Max

-1 to all movement rolls that require full range of motion

Lungs - Can Have 1 Max

You gain the bleeding condition until you are healed. the bleeding is internal.

Brain - Can Have 10 Max

You instantly lose any concentration you were maintaining. you also gain the bleeding condition until your next short rest. the bleeding is internal.

Heart - Can Have 10 Max

You gain the bleeding condition until your next long rest. the bleeding is internal and the bleeding damage is 2d4 instead of 1d4