Skill Checks are a narrowed and focused version of rolls compared to rolling with your base stats.

Used mostly for a specific task, contesting someone or something else, or trying to resist against either an internal or external force.

Any Stat : Combo

your unique ability to follow through on a combo or maintain concentration on a custom technique or spell.

the stat used for the skill check is based on either what you use for you weapon or the closest stat to the technique or spell that you are concentrating on.

Strength : Athletics

Your athletic ability to accomplish feats of great gymnastics such as leaping off a roof or sprinting at max speed.

(Saving Throws)

Strength : Launch N’ Lift

Your sheering lifting strength and how far you can throw an object or creature.

more information on launch n’ lift in the factors of combat section.

Strength : Blocking

your capacity to defend against an incoming attack with brute force.

(Saving Throws)

Dexterity : Acrobatics

Your acrobatic ability to accomplish feats of aerobics dodging an incoming threat or jumps made with accuracy.

(Saving Throws)

Dexterity : Sleight Of Hand

Your dexterous finesse to swipe something quickly, catch something just in time, or handle a task with precision.

(Saving Throws)

Dexterity : Stealth

your skill in becoming still and silent, Moving without alerting creatures around you.

More information on Hiding in extended combat rules

Constitution : Fortitude

your capacity to deal with disruptions to the body like alcohol, poison, or other body altering effects.

(Saving Throws)

Constitution : Tolerance

your sheer Resilience against pain, suffering, and how well you can tank an oncoming effect.

(Saving Throws)

INT : Memory

your ability to recall information from your own memory, whether it be innate knowledge or a past experience you had.

INT : Medicine

your efficacy with practicing medical procedures as well as your overall knowledge of medicine.

You can roll a medicine check to attempt to assist with someone experiencing Death’s Door, however rolling below an 11 will cause a death trigger. Rolling above an 11 or above gets them back to 1 hP

INT : Investigation

Your active attempt to try to look for something specific, actively go out of your way to hidden aspects around you.

INT : Technology

Your knowledge and skill when it comes to futuristic or the most up to date technology of your time. Does not have to be an electronic or for it to count as technology, but it is included.

Wisdom : Insight

Your attempt to determine if someone is telling the truth when being persuaded or deceived.

You can use insight to resist a deception and try to determine if you’re being lied to by rolling a higher number.

Wisdom : Perception

your ability to notice something or someone, Like noticing when another creature is trying to stealth or happening to notice something around you.

Wisdom : Prayer

your spiritual connection to the gods as well as your innate understanding of religious lore. alternatively can be used to meditate.

Wisdom : Nature

Your efficacy around animals as well as your innate understanding of the wilderness like hunting and what plants are safe to consume and what aren’t.

Wisdom : Utility

Any small crafts task that isn’t too complicated or intricate. Examples include cooking some rations as well as typing rope or creating another simple craft.

This is not supposed to replace the Cooking Skill Check from 🍳 Chef Abilities. If used for that purpose, the food is subpar even with a Nat 20.

CHA : Deception

Your attempt to deceive someone by actively not telling the truth. You must be lying when attempting to deceive someone.

Someone can resist by rolling an insight. When this happens, whoever rolls higher wins the contesting roll check.

CHA : Intimidation

Your attempt to make another creature fear you and inflict the fear condition on them. Someone can resist intimidation by making a charisma saving throw, upon failing they become intimidated and fearful of you.

Depending on how you perform your intimidation, you may use other stats like Strength or Dexterity instead of Charisma.

CHA : Performance

Your attempt to show off or perform a creative art of your choice. This can range from singing, a physical stunt, or playing music, as long as it is a creative art.

CHA : Persuasion

Your attempt to persuade someone of either the truth or your own perspective. You cannot be lying when attempting to persuade.

Someone can resist by rolling a charisma will saving throw. When this happens, whoever rolls higher wins the contesting roll check.

Mental Stats : Will

Measures the capacity of willpower your character can exert. Used for when a character’s mind is tested and in conjunction with wither intelligence, wisdom, or charisma

(Saving Throws)

Custom Skill Checks

The 23 base skill checks, while encompassing many aspects of rolling in Free Flowing, won’t cover everything your mind can come up with. There are even some paths and abilities that give custom skill checks for archetypes like Ki and Tinkering.

If you want to come up with a custom skill check, there’s plenty of room on the character sheet for those and have fun! Go in with your wildest ideas to give your players a unique game!