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Rolls made in attempt to resist an incoming threat

Saving Throws

The lowest number a saving throw must clear in order to succeed.

Save DC | Save Dice Check

One of the three types of rests in the game. Lasting an hour, you choose to use Restore or Activity. The Restore choice is when you get to choose a resource pool and restore it up to half capacity. The Activity choice is when you get to use a Path you have

Short Rest

Actions that anyone can take that aren’t tied to any abilities but are more powerful than normal actions.

Special Actions

A special action where a character can roll strength against someone else’s strength and push them away a little.

“Shove” Action

Spellcasting is another type of attack roll. In order to use spells and make spells, you need a spellmaker and a spellcasting focus. Using spellbooks is an exception.

Spells & Spellcasting

Books that contain spells from people that have made spells that characters, with or without mana, can utilize.

Spellbook

A special item that allows magicians to actually cast their spells.

Spellcasting Focus

The maximum length a spell can travel

Spell Range

The circular radius of your spell

Spell Radius

The process of having a spell last longer than a single cast, uses combo to focus concentration.

Spell Concentration

The triangular radius of your spell

Spell Cone

The 6 main abilities that characters draw everything else from: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma

Stats

The outdated 1.0 version of guideblocks, originating from Dungeons & Dragons 5e.

Statblocks

Outdated ability blocks and paths from Free Flowing 1.0

Skill Trees

Simple way of dealing out stats during character creation, picking stats instead of rolling them.

Standard Array

1 of the 6 main stats a character has. Being 1 of the 3 physical stats, Strength has all to do with pure brawn and muscle.

This can include throwing things or people, punching enemies really hard, lifting super heavy stuff, and anything else that has to do with pure power.

Strength

Types of rolls that go into specifics that the stats alone can’t achieve.

Skill Check

Outdated term for Free Flowing 2e’s abilities from Free Flowing 1.0

Skills