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A special action that uses your action to double your walking speed for one turn.

“Dash” Action

1 of the 6 main stats a character has. Being 1 of the 3 physical stats, Dexterity has to do with finesse and prowess with precise movement.

This can include dodging ferocious attacks, making slick jumps, or trying to lock pick a door, and anything else that has to do with being quick and very very cool looking

Dexterity

The state a character is put into when having 0 health. The next time they take damage might or might not kill someone on death’s door.

Death’s Door

You roll a d100, if you roll anything above 70 then the character on death’s door dies.

Death’s Door Ratio

A special action that allows you to attempt to steal or knock away someone’s weapon.

“Disarm” Action

A nerf to a roll where you roll two dice instead of one and take the lower.

Disadvantage

A higher being with monstrous power to match.

Deity

A special action a character can take where they get advantage on all dexterity rolls and all characters have disadvantage on attacking them. The effect lasts until their next turn.

“Dodge” Action

Short form for dungeons & Dragons

D&D | DnD

The one that runs the story the players are partici

DM | Dungeon Master

Extra Free Flowing content separate from the main system book, developed by other people.

DLC Addons

An even more special type of craft only made by those extremely Experienced in alchemy

Drugs

The act of holding a weapon in each hand and battling with them.

Dual Wielding

A special type of combat involving two people facing each other down, no outside interference.

Duels

The type of game you’re playing dummy

Dungeons & Dragons