If you want to get anything from the Arcane Ace page, you must pass the Barrier Of Entry for the Arcane Archetype. this means you need:

Arcane Spellmaker Tier I

Unstoppable Spells

Ace Path Upgrade

No one is able to use their reaction against you casting one of your Path Of Arcane spells

Requires Arcane Spellmaker Tier V and +5 Spellcasting Bonus

Transfigured Spells

Ace Path Upgrade

When you cast one of your spells, you can decide to change the magical damage type you use as a free action as long as it fits within your Path Of Arcane Elements

Requires Arcane Spellmaker Tier I

Mystic Spellmaker

Ace Path Upgrade

All of your Path Of Arcane spells and magical effects are now counted as mystic, meaning that they cannot be negated through anti-magic

Requires Arcane Spellmaker Tier V and +5 Spellcasting Bonus

Anti Spell

Ace Ability

The Counterspell ability can now be used to negate any attack, as long as it’s used against an attack roll and not a saving throw.

Requires Thwarting Spell

Transmogrification

Ace Ability

There is no longer a time limit on the Transmutation ability.

Requires Consecreate and Sequester

Recharge

Ace Ability

The Mana Charge ability can be used to regain points in any rest recoverable resource pool

Requires Mana Charge

Organized

Ace Perk

Wizard Weapon

Ace Perk

4 Points | 1 Max

All of your Arcane spells now count as prepared for the Prepared Spells ability

Requires Prepped (2)

2 Points | 5 Max

When you cast a spellsthrough your Magical Weapon, it gains a +1 to the Spell DC

Requires Spellcasting Weapon

4 Points | 1 Max

You can use your quick action to make your next spell benefit from the Ritual Spells ability

Requires Quick Ritual

4 Points | 1 Max

When one of your spells benefits from the Ritual Spells ability, it gains an additional target

Requires Ritual Spell

Mystic Weapon

Ace Perk

Immense Ritual

Ace Perk

4 Points | 1 Max

Double your spellcasting bonus when using it instead of your weapon bonus when attacking with your Magical Weapon

Requires Enchanted Weapon

4 Points | 4 Max

The Potent Ritual perk now gives another target

Requires Potent Ritual

4 Points | 1 Max

You are now immune to anti mystic effects

Requires Mystic Spellmaker

4 Points | 1 Max

When you make a roll that adds your Strength, you can use your Magic Stat instead if it’s higher

Requires Magical Strength

Instant Ritual

Ace Perk

Potent Ritual

Ace Perk

Meta Magic

Ace Perk

Anti All

Ace Perk

4 Points | 1 Max

The Counterspell ability can be used against attacks that impose saving throws, your spellcasting attack roll has to succeed against the saving throw in order to negate it

Requires Anti Spell

4 Points | 1 Max

After negating a spell, you can change that spell to one of your own

Requires Meta Spell

Wizard

Ace Perk

Mystical STR

Ace Perk

Mystical CON

Ace Perk

Mystical DEX

Ace Perk

4 Points | 1 Max

When you make a roll that adds your Dexterity, you can use your Magic Stat instead if it’s higher

Requires Magical DEX

4 Points | 1 Max

When you make a roll that adds your Constitution, you can use your Magic Stat instead if it’s higher

Requires Magical CON