Axe - 5 Currency - Common

1d6 + STAT Slashing, Melee, Throwable, Dual Wielding 

Weapon Ability: Once per turn, when you re equip this weapon after missing a thrown weapon attack roll with it, you can immediately make another thrown weapon attack roll with it as a free action

Variants: Handaxe, Hatchet

Club - 1 Currency - Common

1d6 + STAT Bludgeoning, Melee, Dual Wielding

Weapon Ability: When you choose to make an attack roll with this weapon, you can choose to make two attacks but they’ll be both be at disadvantage

Variants: Baseball Bat, Cudgel

Knife - 2 Currency  - Common

1d4 + STAT Piercing/Slashing, Melee, Throwable, Dual Wielding 

Weapon Ability: If you target someone’s back, according to the attack on limbs rules, you don’t need to expend an inspiration to benefit from the Brutalize inspiration effect for this damage

Variants: Dagger, Shiv, Machete, Dart

Staff - 5 Currency - Common

1d8 + STAT Bludgeoning, Melee, Two-Handed

Weapon Ability: Once per turn after making an attack roll with this weapon, you can use the Shove, Jump, or Retreat Special Actions as a free action.

Variants: Quarterstaff, Big Stick, Long Club

Sword - 25 Currency - Common

1d8 + STAT Slashing, Melee, Versatile (1d10)

Weapon Ability: Once per turn after making an attack roll with this weapon, you can use the Dodge Special Action as a free action.

Variants: Longsword, Katana

Scythe - 15 Currency - Common

1d6 Slashing + STAT, Melee, Versatile (1d8), Dual Wielding

Weapon Ability: When you make an attack roll with this weapon against a limb or body part on a character, roll with one less level of disadvantage

Variants: Sickle, Glaive