
Axe - 5 Currency - Common
1d6 + STAT Slashing, Melee, Throwable, Dual Wielding
Weapon Ability: Once per turn, when you re equip this weapon after missing a thrown weapon attack roll with it, you can immediately make another thrown weapon attack roll with it as a free action
Variants: Handaxe, Hatchet
Club - 1 Currency - Common
1d6 + STAT Bludgeoning, Melee, Dual Wielding
Weapon Ability: When you choose to make an attack roll with this weapon, you can choose to make two attacks but they’ll be both be at disadvantage
Variants: Baseball Bat, Cudgel
Knife - 2 Currency - Common
1d4 + STAT Piercing/Slashing, Melee, Throwable, Dual Wielding
Weapon Ability: If you target someone’s back, according to the attack on limbs rules, you don’t need to expend an inspiration to benefit from the Brutalize inspiration effect for this damage
Variants: Dagger, Shiv, Machete, Dart
Staff - 5 Currency - Common
1d8 + STAT Bludgeoning, Melee, Two-Handed
Weapon Ability: Once per turn after making an attack roll with this weapon, you can use the Shove, Jump, or Retreat Special Actions as a free action.
Variants: Quarterstaff, Big Stick, Long Club
Sword - 25 Currency - Common
1d8 + STAT Slashing, Melee, Versatile (1d10)
Weapon Ability: Once per turn after making an attack roll with this weapon, you can use the Dodge Special Action as a free action.
Variants: Longsword, Katana
Scythe - 15 Currency - Common
1d6 Slashing + STAT, Melee, Versatile (1d8), Dual Wielding
Weapon Ability: When you make an attack roll with this weapon against a limb or body part on a character, roll with one less level of disadvantage
Variants: Sickle, Glaive