If you want to get anything from the Ranger Ace page, you must pass the Barrier Of Entry for the Ranger Archetype. this means you need:

Animal Companion and Best Friend

Nature DC Calc For Ace Perks:

8 + WIS + Nature Skill Check Bonus

Unbeatable bond

Ace Path Upgrade

Whenever the DM believes that it makes sense to add your nature bonus to your animal’s rolls, double your nature bonus

Requires Powerful Bond and Best Friend

Symbiosis

Special Ace Path Upgrade

To the DM’s discretion, you and your animal now share all gained buffs, whether passive or active.

EX: If you use your action to dash, it will apply for your animal, and you also get all the same cool stuff your animal gets from the Path Of Ranger

Requires Special Connection

Magical Flash

Ace Path Upgrade

When your animal includes elements from what makes them magical to their attacks, double their base stat when rolling damage

Require Special Connection

Mother Bear

Ace Ability

If an animal has never been hostile towards you and isn’t tamed by another character, double the total of all nature skill checks when trying to interact with them.

Requires Critterspeak

True Bond

Ace Ability

Your animal cannot willingly be influenced by any means. Also as long as they’re in the same dimension as you, you can telepathically communicate with them as a free action and see through their eyes as an interaction.

Requires Special Connection

Sharing

Ace Ability

Your animal now has a quick action during their turn in combat. They can now use any of your abilities.

Requires Special Connection

Animal Family

Ace Perk

Cognition

Ace Perk

4 Points | 2 Max

You can have an additional Animal Bond. However, only one of your animals can have their own initiative.

If you have it, you can use the Tag In Special Action to choose between your animals for attacks.

Requires Unbeatable Bond

4 Points | 1 Max

Your animal now has the same cognitive abilities as you, and if your INT is higher than 0, they now share your INT stat

Requires Special Connection and Self Aware

Magi Defense

Ace Perk

Reinforcement

Ace Perk

4 Points | 1 Max

Your animal is now immune to damage related to what makes you magical.

Requires Magical Bond

4 Points | 1 Max

Buffs from praise last until the start of your next turn instead of just your animal’s next roll

Requires Praise

Star Turf

Ace Perk

We Are

Ace Perk

4 Points | No Max

For every instance of this perk you gain, you add another environment as your animal’s Turf Advantage

Requires Turf Advantage

4 Points | 1 Max

You and your animal gain each other’s racial traits and half become each other’s race.

You still stay humanoid and your animal still stays animalistic.

Requires Sharing

Tag Out

Ace Perk

Calm Animal

Ace Perk

4 Points | 1 Max

When a hostile character enters the radius of your animal’s soothing aura, they need to make wis/charisma will save against your nature dc. Upon a failure, they will stop being hostile until they find another reason to be hostile.

This can only affect the same character once per day.

Requires Support Animal

4 Points | 1 Max

At the start of either your turn or your animals’, you can choose to sacrifice that turn so the other can take theirs.

Requires Unbeatable Bond