If you want to get anything from the Ranger Ace page, you must pass the Barrier Of Entry for the Ranger Archetype. this means you need:
Animal Companion and Best Friend
Nature DC Calc For Ace Perks:
8 + WIS + Nature Skill Check Bonus
Unbeatable bond
Ace Path Upgrade
Whenever the DM believes that it makes sense to add your nature bonus to your animal’s rolls, double your nature bonus
Requires Powerful Bond and Best Friend
Symbiosis
Special Ace Path Upgrade
To the DM’s discretion, you and your animal now share all gained buffs, whether passive or active.
EX: If you use your action to dash, it will apply for your animal, and you also get all the same cool stuff your animal gets from the Path Of Ranger
Requires Special Connection
Magical Flash
Ace Path Upgrade
When your animal includes elements from what makes them magical to their attacks, double their base stat when rolling damage
Require Special Connection
Mother Bear
Ace Ability
If an animal has never been hostile towards you and isn’t tamed by another character, double the total of all nature skill checks when trying to interact with them.
Requires Critterspeak
True Bond
Ace Ability
Your animal cannot willingly be influenced by any means. Also as long as they’re in the same dimension as you, you can telepathically communicate with them as a free action and see through their eyes as an interaction.
Requires Special Connection
Sharing
Ace Ability
Your animal now has a quick action during their turn in combat. They can now use any of your abilities.
Requires Special Connection
Animal Family
Ace Perk
Cognition
Ace Perk
4 Points | 2 Max
You can have an additional Animal Bond. However, only one of your animals can have their own initiative.
If you have it, you can use the Tag In Special Action to choose between your animals for attacks.
Requires Unbeatable Bond
4 Points | 1 Max
Your animal now has the same cognitive abilities as you, and if your INT is higher than 0, they now share your INT stat
Requires Special Connection and Self Aware
Magi Defense
Ace Perk
Reinforcement
Ace Perk
4 Points | 1 Max
Your animal is now immune to damage related to what makes you magical.
Requires Magical Bond
4 Points | 1 Max
Buffs from praise last until the start of your next turn instead of just your animal’s next roll
Requires Praise
Star Turf
Ace Perk
We Are
Ace Perk
4 Points | No Max
For every instance of this perk you gain, you add another environment as your animal’s Turf Advantage
Requires Turf Advantage
4 Points | 1 Max
You and your animal gain each other’s racial traits and half become each other’s race.
You still stay humanoid and your animal still stays animalistic.
Requires Sharing
Tag Out
Ace Perk
Calm Animal
Ace Perk
4 Points | 1 Max
When a hostile character enters the radius of your animal’s soothing aura, they need to make wis/charisma will save against your nature dc. Upon a failure, they will stop being hostile until they find another reason to be hostile.
This can only affect the same character once per day.
Requires Support Animal
4 Points | 1 Max
At the start of either your turn or your animals’, you can choose to sacrifice that turn so the other can take theirs.
Requires Unbeatable Bond