Wax Polish Coating

5 Silver, Common

1 use. Can apply to a weapon as an extra action. The next three rolls involving that weapon will be made at advantage.

Flammable Coating

1 Gold, Uncommon

1 use. Can apply to a weapon as an extra action. If an additional extra action is used to dip the now flammable weapon in flames, the next three successful attacks with the weapon will deal an extra 1d4 fire damage. The flames do not harm the weapon.

Conductive Coating

1 Gold, Uncommon

1 use. Can apply to a weapon as an extra action. If an additional extra action is used to dip the now conductive weapon in some type of electric source, the next three successful attacks with the weapon will deal an extra 1d4 electric damage. The electricity does not harm the weapon.

Acidic Coating

2 Gold, Uncommon

1 use. Can apply to a weapon as an extra action. The next three successful attacks with the weapon will deal an extra 1d4 acid damage. The acid does not harm the weapon.

Poison Coating

5 Gold, Uncommon

1 use. Can apply to a weapon as an extra action. The next three successful attacks with the weapon will deal an extra 1d4 poison damage, also each of these next successful three attacks forces the one taking the damage to make a DC 10 Tolerance Saving throw or they will be poisoned for 1 hour. The poison does not harm the weapon.