If you want to get anything from the Elemental Ace page, you must pass the Barrier Of Entry for the Elemental Archetype. this means you need:

Elemental Spellmaker Tier I

Naturakinesis

Ace Path Upgrade

Instead of casting an Elemental Spell, you can use your action or reaction to manipulate an naturally occurring instance of nature by your Elemental Spellmaker Restrictions

Requires Naturalist

Essence Of Life

Special Ace Path Upgrade

When you manipulate naturally occurring elements or instances of nature using either Ace Path Upgrade, Elemental Spells get a +2 bonus to attack rolls and Spell DC

Requires Naturakinesis and Elementokinesis

Elementokinesis

Ace Path Upgrade

Instead of casting an Elemental Spell, you can use your action or reaction to manipulate naturally occurring instances of your Primordial Element by your Elemental Spellmaker Restrictions

Requires Primordial Element

Mergesort

Ace Ability

When you use the Nemo Special Action to teleport to an instance of nature, you can choose to merge into it. When merged into that piece of nature, as long as it is intact, you cannot be attacked; however you are not able to attack or cast spells.

Requires Dendrologist

Gamayun

Ace Ability

When you walk into an area with nature, roll a nature skill check. Depending on what you roll, the DM must answer a varying number of questions about the environment you just walked into.

Requires Nature Speak

Zoanthropy

Ace Ability

As a quick action, you can spend mana points equal to a fourth of your maximum to transform into an animal that you have seen before. While transformed, replace your physical base stats and movement with that of the animal’s if their stats and movement are better.

Immediately gain Overhealth equal to the amount of mana you spent to transform, you will stay transformed until you either lose all this Overhealth or this Overhealth is replaced.

(Therianthropy and Zoanthropy cannot be used at the same time)

Requires Beastial

Ace Ability

Synthesis

You gain a new Special Action: Synthesis

Only during combat as a quick action, you can gain back health or mana equal to your spellcasting stat + your spellcasting bonus when in nature. Mana regained this way can only be used on Elemental Spells

Repeated use of this ability on the same area of nature will drain and destroy it since you are getting resources back by stealing it from the environment.

Requires Naturalist and Backpacker (At least 5)

Eros

Ace Perk

Tartarus

Ace Perk

4 Points | No Max

Gain an additional Primordial Element

Requires Primordial Element

4 Points | 1 Max

All of your Elemental Spellmaker elements are now considered magical, meaning that it bypasses non-magical resistances to that damage type

Requires Gaia

4 Points | 1 Max

Your Primordial Element is considered mystical, meaning that it bypasses magical resistances to that damage type and is unaffected by anti-magical effects

Requires Tartarus

4 Points | 1 Max

The instance of nature does not have to be naturally occurring for you to manipulate it

Requires Naturakinesis

Nyx

Ace Perk

Elementokin

Ace Perk

4 Points | 1 Max

Creatures that try to use blocking or fortitude saves against your spells that use your Primordial element automatically fail

Requires Chaos

4 Points | 4 Max

The instance of your Primordial Element does not have to be naturally occurring for you to manipulate it

Requires Elementokinesis

4 Points | 1 Max

Regain all of the racial traits you’ve replaced without getting rid of the Beastly Aspects you’ve gained

Requires Beastly Factor (4)

4 Points | 1 Max

Therianthropy and Zoanthropy can now be used at the same time

Requires All Elemental Path Upgrades, Abilities, and Perks

Chronos

Ace Perk

Naturalkin

Ace Perk

Ultrasort

Ace Perk

Greenie

Ace Perk

4 Points | 1 Max

You can now use the Nemo Special Action on your action, quick action, and reaction in the same round.

Requires Nemophilist

4 Points | 1 Max

The instance of nature you merge into becomes indestructible as long as you are still merged into it

Requires Mergesort

Human Factor

Ace Perk

Archdruid

Ace Perk

Reverse Leech

Ace Perk

Beast Boy

Ace Perk

4 Points | 1 Max

You do not detransform upon losing your Overhealth, transformation duration rules are now the same as Therianthropy

Requires Zoanthropy

4 Points | 1 Max

Using the Synthesis Special Action has no consequence on the environment, instead making it evolve and grow beyond its original state

Requires Synthesis