If you want to get anything from the Firearms Ace page, you must pass the Barrier Of Entry for the Firearms Archetype. this means you need:

At Least +5 Bonus With 1 Firearm

Hipfire

Ace Ability

As long as you have enough open equipment slots, you can make shots with firearms without having them equipped.

Essentially within the same action; you automatically equip them, shoot them, and then automatically unequip them

Requires Quick Reload and Quickdraw

Cowboy

Ace Ability

Instead of just getting to make one firearm attack roll when Initiative is called, you now get a full action and quick action before turn order initiates.

You can only use firearms for this full action and quick action before turn order takes place.

Requires Quickdraw

Gunman

Ace Ability

The Bullet Collision ability can now be used to negate any attack, as long as it’s used against an attack roll and not a saving throw.

Requires Bullet Fencing and Be Somewhat Magical

Bank Shot

Ace Perk

Determination

Ace Perk

2 Points | 3 Max

The Trick Shot perk can be used once more per combat

Requires Trick Shot

4 Points | 1 Max

As long as you have at least a +1 bonus to the skill check or saving throw, the Grit ability can apply to that skill check or saving throw

Requires Resolve

Audacious

Ace Perk

Bandit

Ace Perk

Daredevil

Ace Perk

Rigged

Ace Perk

Shotgun Master

Ace Perk

Rifle Master

Ace Perk

Sniper Master

Ace Perk

SMG Master

Ace Perk

4 Points | 1 Max

The Bullet Collision ability can be used against attacks that impose saving throws, your firearm attack roll has to succeed against the saving throw in order to negate it

Requires Gunman

4 Points | 1 Max

Both the Bluster and Roulette Special Actions can be used as a free action once per round

Requires Foolhardy

4 Points | 1 Max

There’s no consequence for incorrectly calling the coin, your firearm’s damage isn’t affected at all

Requires Cheater

4 Points | 1 Max

The Bluster and Roulette Special Actions can be used every time you make a firearm attack roll

Requires Audacious

Hemorrhage

Ace Perk

Pistol Master

Ace Perk

4 Points | 1 Max

After successfully landing a pistol firearm attack roll, you can instantly use either the Shove or Disarm Special Action.

You use your firearm attack roll instead of your stats for either special action

Requires Pistol Expert

4 Points | 1 Max

When you successfully shoot a creature that has the bleeding condition, you gain an additional damage die

Requires Gamble

4 Points | 1 Max

You don’t have disadvantage attacking any body part

Requires Rifle Expert

4 Points | 1 Max

Any time you successfully shoot a body part with a shotgun, it counts as a limb removal effect

Requires Shotgun Expert

4 Points | 1 Max

SMG Firearm attacks cannot make you unstealth

Requires SMG Expert

4 Points | 1 Max

After using the Scope Special Action, you have advantage on your attack roll

Requires Sniper Expert