If you want to get anything from the Magic Ace page, you must pass the Barrier Of Entry for the Magic Archetype. this means you need:

At Least +5 Spellcasting Bonus

Spellcasting Master

Ace Ability

You now have a +5 bonus with any spellcasting focus. The stronger focus perk can now be used to increase your bonus up to a 10.

Requires Spellcasting Expert

Magical Recovery

Ace Ability

When you roll for initiative, you regain an amount of mana points equal to a fourth of your maximum mana points

No Requirement

Manifest Spell

Ace Ability

You gain a new Special Action: Manifest

As a quick action you can activate one of your Custom Spells on yourself, benefiting from one of the effects that your spells can put on creatures.

This is not the same as casting a spell centered on yourself, it cannot appear outside of your body or as a radius or cone around you.

No Requirement

Magical Recoup

Ace Perk

Incarnate Spell

Ace Perk

4 Points | 1 Max

Instead of regaining mana points equal to a fourth of your maximum, it is now equal to half of your maximum

Requires Magical Recovery

4 Points | 1 Max

The Manifest Special Action can be used as an interaction action

Requires Manifest Spell

Ultra Spell

Ace Perk

Ultimate Shape

Ace Perk

Turbo Spell

Ace Perk

Oppressive Spell

Ace Perk

Magi Defenses

Ace Perk

Magi Immunity

Ace Perk

Wonderous Companion

Miraculous Companion

Ace Perk

Spell Defiance

Ace Perk

Catchy Spells

Ace Perk

Iconic Spells

Ace Perk

Fantastical Companion

4 Points | 1 Max

When using a free action to reshape a Custom Spell, you no longer need to expend mana to modify your spell

Requires Reshaped Spell

4 Points | 1 Max

There is no longer a limit on how much mana you can spend on the Charge Special Action.

Requires Super Spell

4 Points | 1 Max

The Intensify Special Action can now be used as a free action right before you cast a spell

Requires Intense Spell

4 Points | 1 Max

The Charge Special Action can now be used as a free action right before you cast a spell

Requires Charged Spell

Tyrant Spell

Ace Perk

Sonorous Spell

Ace Perk

4 Points | 1 Max

The Resonate Special Action can now be used as a free action once per turn

Requires Resonant Spell

4 Points | 1 Max

Instead of needing to spend double the original mana cost, you only need to spend two extra mana in order to use the Intensify Special Action

Requires Intense Spell

4 Points | 1 Max

Choose one of the magical damage types that you’re resistant to. You are now immune to that damage type.

Requires Magi Defenses (At Least 1)

2 Points | No Max

You can now be resistant to an additional magical damage type. The rules from the Magic Resistance perk still apply.

Requires Magical Resistance

4 Points | 1 Max

Your magical companion gains a quick action, they also can now use any of your magical abilities

Requires Magical Companion

4 Points | 1 Max

Double your magic stat when adding it to your magical companions armor class or movement speed

Requires Magical Companion

4 Points | 1 Max

Every short or long rest, you can now also choose two spells that can be casted at your Tier 4 while ignoring the normal mana cost.

Requires Infamous Spells and Path Of Magic Tier 4 (Any)

4 Points | 1 Max

When you make a saving throw that involves magic in some way, you can add your spellcasting bonus to the total roll

Requires Spell Evasion

4 Points | 1 Max

After you summon your magical companion, add double your magic stat to its HP

Requires Wonderous Companion

4 Points | 1 Max

Every short or long rest, you can now also choose one spell that can be casted at your Tier 5 while ignoring the normal mana cost.

Requires Catchy Spells and Path Of Magic Tier 5 (Any)