Bludgeon - 10 Currency - Common

1d10 + STR Bludgeoning, Melee, Two-Handed

Weapon Ability: When you choose to make an attack roll with this weapon, you can choose to make two attacks but they’ll be both be at disadvantage

Variants: Greatclub, Really Big Stick

Broadaxe - 30 Currency - Common

1d12 + STR Slashing, Melee, Two-Handed

Weapon Ability: Once per turn, if you make a successful attack roll with this weapon on a leg of a character, their walking speed is halved until the end of their next turn

Variants: Battlaxe, Greataxe

Claymore - 50 Currency - Common

1d12 + STR Slashing, Melee, Two-Handed

Weapon Ability: If you target someone’s limbs, according to the attack on limbs rules, you don’t need to expend an inspiration to benefit from the Tear inspiration effect to attempt to tear off a character’s limbs

Variants: Greatsword

Crossbow - 15 Currency - Common

1d8 + STR Piercing, Ranged 80ft (120ft), Two-Handed

Weapon Ability: When you make an attack roll with this weapon against a limb or body part on a character, roll with one less level of disadvantage

Variants: Hand Crossbow

Gauntlets - 5 Currency - Common

1d6 + STR Piercing, Melee, Dual Wielding

Weapon Ability: This weapon no longer takes up your hand equipment slots, meaning you could wear them and hold another weapon. If you make an attack roll with a weapon while wearing this weapon, that attack roll is at advantage.

Variants: Metal Gloves, Muffs

Maul - 60 Currency - Common

1d20 + STR Bludgeoning, Melee, Two-Handed

Weapon Ability: Once per turn, if you make a successful attack roll with this weapon on a character, you can use the Throw Special Action on that character as a free action without having to grapple them first.

Variants: Warhammer, Sledgehammer

Trident - 10 Currency - Common

1d8 + STR Piercing, Melee, Throwable, Two-Handed

Weapon Ability: Once per round after making an attack roll with this weapon, you can use the Grapple Special Action as a free action or reaction. When using the Grapple Special Action this way, use your Strength plus the weapon’s bonus instead of just your strength when rolling to grapple.

Variants: Pitchfork, Halberd