
Bludgeon - 10 Currency - Common
1d10 + STR Bludgeoning, Melee, Two-Handed
Weapon Ability: When you choose to make an attack roll with this weapon, you can choose to make two attacks but they’ll be both be at disadvantage
Variants: Greatclub, Really Big Stick
Broadaxe - 30 Currency - Common
1d12 + STR Slashing, Melee, Two-Handed
Weapon Ability: Once per turn, if you make a successful attack roll with this weapon on a leg of a character, their walking speed is halved until the end of their next turn
Variants: Battlaxe, Greataxe
Claymore - 50 Currency - Common
1d12 + STR Slashing, Melee, Two-Handed
Weapon Ability: If you target someone’s limbs, according to the attack on limbs rules, you don’t need to expend an inspiration to benefit from the Tear inspiration effect to attempt to tear off a character’s limbs
Variants: Greatsword
Crossbow - 15 Currency - Common
1d8 + STR Piercing, Ranged 80ft (120ft), Two-Handed
Weapon Ability: When you make an attack roll with this weapon against a limb or body part on a character, roll with one less level of disadvantage
Variants: Hand Crossbow
Gauntlets - 5 Currency - Common
1d6 + STR Piercing, Melee, Dual Wielding
Weapon Ability: This weapon no longer takes up your hand equipment slots, meaning you could wear them and hold another weapon. If you make an attack roll with a weapon while wearing this weapon, that attack roll is at advantage.
Variants: Metal Gloves, Muffs
Maul - 60 Currency - Common
1d20 + STR Bludgeoning, Melee, Two-Handed
Weapon Ability: Once per turn, if you make a successful attack roll with this weapon on a character, you can use the Throw Special Action on that character as a free action without having to grapple them first.
Variants: Warhammer, Sledgehammer
Trident - 10 Currency - Common
1d8 + STR Piercing, Melee, Throwable, Two-Handed
Weapon Ability: Once per round after making an attack roll with this weapon, you can use the Grapple Special Action as a free action or reaction. When using the Grapple Special Action this way, use your Strength plus the weapon’s bonus instead of just your strength when rolling to grapple.
Variants: Pitchfork, Halberd