If you want to get anything from the Monk Ace page, you must pass the Barrier Of Entry for the Monk Archetype. this means you need:

Spirit Element

Transformation

Ace Ability

As a quick action, you can spend energy points equal to a fourth of your maximum to power up into an energizing transformation. You can last like this for as many minutes as two times your Spirit Bonus

While transformed, your walking speed becomes a flying speed and you gain mystic level damage reduction equal to 10 plus your wisdom. The negation functions the same as heavy armor’s.

Requires Energy Charge and Energy Aura

Energy Weapon

Ace Ability

When you equip a weapon to one of your equipment slots, you imbue that weapon with one of the elements given by the Spirit Element. The weapon now deals that mystical damage type instead of what it dealt before.

Requires Energy Attack and Imbued Spirit

Spirit Evasion

Ace Ability

When you use the Spirit Skill Check instead of the saving throw you were originally supposed to roll, you take half the damage or suffer from half the effects of a condition on a failed save.

Requires Spirit Shield

Enlightenment

Ace Ability

As long as you can sense the life force of a character, you are aware of their position as if you had true sight. Also, you are now able to make memory skill checks to learn about any information as long as it is sourced from the dimension you’re currently in

Requires Meditation and +5 Wisdom and Spirit Bonus

Perfect Control

Ace Perk

Stoic Weapon

Ace Perk

4 Points | 1 Max

When you spend energy points to empower an attack, every point you spend now adds +3 to the damage total of the attack and adds 30ft to the range

Requires Energy Control

4 Points | 1 Max

When rolling to attack with your energy weapon, you can choose to use your spirit bonus instead of your bonus with the weapon

Requires Energy Weapon

Spirit Sprinter

Ace Perk

Spirit Traveler

Ace Perk

Max Charge

Ace Perk

Final Charge

Ace Perk

Timeless Aura

Ace Perk

Seer Of All

Ace Perk

Samādhi

Ace Perk

Drunken Master

Ace Perk

4 Points | 1 Max

When you benefit from the Spirit Speed ability, you cannot be impeded by difficult terrain

Requires Spirit Wear and Spirit Climber

4 Points | 1 Max

When you benefit from the Spirit Speed ability, you passively benefit from the Retreat Special Action

Requires Spirit Wear and Spirit Climber

4 Points | 1 Max

When you use energy charge, you get energy points and health points back at the same time

Requires Pretty Charge

4 Points | 2 Max

Energy Charge can be used an additional time per long rest

Requires Full Power Charge (2)

Spirit Warp

Ace Perk

Instant Step

Ace Perk

4 Points | 1 Max

You can now use Spirit Step on your movement action and reaction in the same round.

Requires Efficient Step

4 Points | 1 Max

Instead of it needing to be within eyesight or near someone you can sense, you can teleport to an open spot as long as you have personally been there before

Requires Spirit Stride

4 Points | 1 Max

You can make memory skill checks to learn information from any dimension, even if you’re not even close to that dimension.

Requires Enlightenment

4 Points | 1 Max

You no longer need to sleep, eat, or drink. You automatically gain the effects of a long rest at dawn.

Requires Youthful Aura

4 Points | 1 Max

When you’re drunk, you have advantage on attack rolls

Requires Drunken Boxer

4 Points | 1 Max

You are immune to effects that are meant to cause intense emotions within you

Requires Enlightenment