
If you want to get anything from the Monk Ace page, you must pass the Barrier Of Entry for the Monk Archetype. this means you need:
Spirit Element
Transformation
Ace Ability
As a quick action, you can spend energy points equal to a fourth of your maximum to power up into an energizing transformation. You can last like this for as many minutes as two times your Spirit Bonus
While transformed, your walking speed becomes a flying speed and you gain mystic level damage reduction equal to 10 plus your wisdom. The negation functions the same as heavy armor’s.
Requires Energy Charge and Energy Aura
Energy Weapon
Ace Ability
When you equip a weapon to one of your equipment slots, you imbue that weapon with one of the elements given by the Spirit Element. The weapon now deals that mystical damage type instead of what it dealt before.
Requires Energy Attack and Imbued Spirit
Spirit Evasion
Ace Ability
When you use the Spirit Skill Check instead of the saving throw you were originally supposed to roll, you take half the damage or suffer from half the effects of a condition on a failed save.
Requires Spirit Shield
Enlightenment
Ace Ability
As long as you can sense the life force of a character, you are aware of their position as if you had true sight. Also, you are now able to make memory skill checks to learn about any information as long as it is sourced from the dimension you’re currently in
Requires Meditation and +5 Wisdom and Spirit Bonus
Perfect Control
Ace Perk
Stoic Weapon
Ace Perk
4 Points | 1 Max
When you spend energy points to empower an attack, every point you spend now adds +3 to the damage total of the attack and adds 30ft to the range
Requires Energy Control
4 Points | 1 Max
When rolling to attack with your energy weapon, you can choose to use your spirit bonus instead of your bonus with the weapon
Requires Energy Weapon
Spirit Sprinter
Ace Perk
Spirit Traveler
Ace Perk
Max Charge
Ace Perk
Final Charge
Ace Perk
Timeless Aura
Ace Perk
Seer Of All
Ace Perk
Samādhi
Ace Perk
Drunken Master
Ace Perk
4 Points | 1 Max
When you benefit from the Spirit Speed ability, you cannot be impeded by difficult terrain
Requires Spirit Wear and Spirit Climber
4 Points | 1 Max
When you benefit from the Spirit Speed ability, you passively benefit from the Retreat Special Action
Requires Spirit Wear and Spirit Climber
4 Points | 1 Max
When you use energy charge, you get energy points and health points back at the same time
Requires Pretty Charge
4 Points | 2 Max
Energy Charge can be used an additional time per long rest
Requires Full Power Charge (2)
Spirit Warp
Ace Perk
Instant Step
Ace Perk
4 Points | 1 Max
You can now use Spirit Step on your movement action and reaction in the same round.
Requires Efficient Step
4 Points | 1 Max
Instead of it needing to be within eyesight or near someone you can sense, you can teleport to an open spot as long as you have personally been there before
Requires Spirit Stride
4 Points | 1 Max
You can make memory skill checks to learn information from any dimension, even if you’re not even close to that dimension.
Requires Enlightenment
4 Points | 1 Max
You no longer need to sleep, eat, or drink. You automatically gain the effects of a long rest at dawn.
Requires Youthful Aura
4 Points | 1 Max
When you’re drunk, you have advantage on attack rolls
Requires Drunken Boxer
4 Points | 1 Max
You are immune to effects that are meant to cause intense emotions within you
Requires Enlightenment