If you want to get anything from the Music Ace page, you must pass the Barrier Of Entry for the Music Archetype. this means you need:

Songwriter or At Least 1 Path Of Music Ability

Grammy Virtuoso

Ace Path Upgrade

Your Path Of Music Musical Scores now gain a +3 to their total rolls and their DC increases by 3. They are now 1d10 + CHA/Performance Bonus, and range is area of effect only up to 180ft

Requires Gifted Diva

Inventive Improv

Special Ace Path Upgrade

When you choose to improvise a Path Of Music Musical Score, you don’t have a -5 debuff to your rolls and characters don’t have a +5 bonus to saving throws against your musical scores

However, you don’t get to add bonuses to your Musical Score rolls or DC from Gifted Diva or Grammy Virtuoso if you choose to improvise a Musical Score

Requires Improv

Armstrong

Special Ace Path Upgrade

You are now able to add bonuses to your Musical Score rolls or DC from Gifted Diva or Grammy Virtuoso if you choose to improvise a Musical Score

Your Path Of Music Musical Scores now gain a +4 to their total rolls and their DC increases by 4. They are now 1d12 + CHA/Performance Bonus, and range is area of effect only up to 250ft

Require Grammy Virtuoso and Inventive Improv

Conductor

Ace Ability

Instead of everyone being affected by your musical scores when you play them, you specifically choose who is or isn’t affected by them. The number of creatures you can include or exclude is unlimited.

Requires Public Aside

Raw Aura

Ace Ability

You can roll performance to either remove the sound in an area equal to the radius of your scores or can attempt to remove the ability to hear from a creature.

If you do the latter, they must roll a fortitude saving throw against your Musical Score DC. If they fail, then they gain the deafened condition for at least a minute, but it can be more

Requires Magical Music

Chorus

Ace Ability

When you use either the Distract, Enthrall, or Jam Session Special Actions, you can include anyone within your Musical Score Radius.

Requires Nuisance (4), Captivating (2), and Concert (3)

Front Row

Ace Perk

Music Therapy

Ace Perk

4 Points | 1 Max

You are now able to target a single creature with your musical scores instead of having it be everyone in a radius. The range of your musical scores is half of your musical score radius

Additional stacks of this perk gives you additional targets of the same musical score

Requires Conductor

4 Points | No Max

Although it still takes a short rest to use the Ambience ability, it doesn’t take your Activity of the short rest and you can now benefit from the effects of the Ambience ability when you use it.

Requires Ambience

4 Points | 5 Max

When you use Ambience during a short rest, everyone at the short rest gains an additional choice. This can be either another Restore or another Activity

Requires Focus Music

4 Points | 1 Max

When calculating your Passive Perception and Investigation after using the Instinct Special Action, double your base stat in the calculation

Requires Lofi Playlist

4 Points | No Max

You no longer need to roleplay out your story or satisfy the DM when using Telltale at a short rest.

(It’s still really cool if you do though!)

Requires Telltale

1 Point | 10 Max

When rolling mental damage for your Musical Scores, add +1 to the total

Requires Grating Music

Lock In Music

Ace Perk

Soporific

Ace Perk

Laugh Tale

Ace Perk

Otorrhagia

Ace Perk

Bardic Inspiration

Ace Perk

2 Points | 2 Max

When you use the Enthrall Special Action, creatures can now have 1 more Enthrall Dice at a time and per hour

Requires Chorus