If you want to get anything from the Music Ace page, you must pass the Barrier Of Entry for the Music Archetype. this means you need:
Songwriter or At Least 1 Path Of Music Ability
Grammy Virtuoso
Ace Path Upgrade
Your Path Of Music Musical Scores now gain a +3 to their total rolls and their DC increases by 3. They are now 1d10 + CHA/Performance Bonus, and range is area of effect only up to 180ft
Requires Gifted Diva
Inventive Improv
Special Ace Path Upgrade
When you choose to improvise a Path Of Music Musical Score, you don’t have a -5 debuff to your rolls and characters don’t have a +5 bonus to saving throws against your musical scores
However, you don’t get to add bonuses to your Musical Score rolls or DC from Gifted Diva or Grammy Virtuoso if you choose to improvise a Musical Score
Requires Improv
Armstrong
Special Ace Path Upgrade
You are now able to add bonuses to your Musical Score rolls or DC from Gifted Diva or Grammy Virtuoso if you choose to improvise a Musical Score
Your Path Of Music Musical Scores now gain a +4 to their total rolls and their DC increases by 4. They are now 1d12 + CHA/Performance Bonus, and range is area of effect only up to 250ft
Require Grammy Virtuoso and Inventive Improv
Conductor
Ace Ability
Instead of everyone being affected by your musical scores when you play them, you specifically choose who is or isn’t affected by them. The number of creatures you can include or exclude is unlimited.
Requires Public Aside
Raw Aura
Ace Ability
You can roll performance to either remove the sound in an area equal to the radius of your scores or can attempt to remove the ability to hear from a creature.
If you do the latter, they must roll a fortitude saving throw against your Musical Score DC. If they fail, then they gain the deafened condition for at least a minute, but it can be more
Requires Magical Music
Chorus
Ace Ability
When you use either the Distract, Enthrall, or Jam Session Special Actions, you can include anyone within your Musical Score Radius.
Requires Nuisance (4), Captivating (2), and Concert (3)
Front Row
Ace Perk
Music Therapy
Ace Perk
4 Points | 1 Max
You are now able to target a single creature with your musical scores instead of having it be everyone in a radius. The range of your musical scores is half of your musical score radius
Additional stacks of this perk gives you additional targets of the same musical score
Requires Conductor
4 Points | No Max
Although it still takes a short rest to use the Ambience ability, it doesn’t take your Activity of the short rest and you can now benefit from the effects of the Ambience ability when you use it.
Requires Ambience
4 Points | 5 Max
When you use Ambience during a short rest, everyone at the short rest gains an additional choice. This can be either another Restore or another Activity
Requires Focus Music
4 Points | 1 Max
When calculating your Passive Perception and Investigation after using the Instinct Special Action, double your base stat in the calculation
Requires Lofi Playlist
4 Points | No Max
You no longer need to roleplay out your story or satisfy the DM when using Telltale at a short rest.
(It’s still really cool if you do though!)
Requires Telltale
1 Point | 10 Max
When rolling mental damage for your Musical Scores, add +1 to the total
Requires Grating Music
Lock In Music
Ace Perk
Soporific
Ace Perk
Laugh Tale
Ace Perk
Otorrhagia
Ace Perk
Bardic Inspiration
Ace Perk
2 Points | 2 Max
When you use the Enthrall Special Action, creatures can now have 1 more Enthrall Dice at a time and per hour
Requires Chorus