If you want to get anything from the Mutants Ace page, you must pass the Barrier Of Entry for the Mutants Archetype. this means you need:
Mutation
Greater Range
Ace Power Progression
Further Powers
Ace Power Progression
1 Point | 15 Max
Increase the range of your Mutated Power by 10ft
Requires More Range (12) and Extra Powers (At least 1)
4 Points | No Max
Gain another positive element to your Mutated Power without a weakness
Requires Flawless
Greater Power
Ace Power Progression
Flawless
Ace Power Progression
4 Points | 2 Max
Increase the damage die of your Mutated Power attack every time you get this power progression:
D12 -> D20 -> D100
Requires More Power (3) and Extra Powers (At least 1)
4 Points | No Max
Choose one of your weaknesses and completely remove it
Requires Less Flaws (At least 1) and Greater Power (At least 1)
Times Four!
Ace Power Progression
Million Percent!
Ace Power Progression
Motional Power
Ace Power Progression
Grown Power
Ace Power Progression
4 Points | 1 Max
You can activate your Mutated Power on yourself when you take your Movement Action
Requires Reactive Power
4 Points | 1 Max
When adjusting your Mutated Power on the fly, you no longer have to add a -5 bonus to whatever roll you make with them.
Requires Evolving Power and Greater Power (At least 1)
TIMES FIVE!
Ace Power Progression
Costanza
Ace Power Progression
4 Points | 1 Max
You now have Quintuple in your Mutated Power restrictions instead of Quadruple
Requires Times Four!
4 Points | 1 Max
In a radius equal to half the range of your Mutated Power, allies within that radius benefit from passive effects from your Mutated Power
Requires Power Transfer
Inherent DNA
Ace Power Progression
Genetic Freak
Ace Power Progression
4 Points | 1 Max
When you make a successful attack roll with your Mutated Power, as a free action you can choose to treat it as a critical hit in exchange for gaining a grievous wound in a body part related to your Mutated Power
Requires Greater Power (At least 1)
4 Points | 1 Max
You now have Quadruple in your Mutated Power restrictions instead of Triple
Requires Times Three! and Greater Power (At least 1)
4 Points | 1 Max
Choose one of the damage types you’re immune to because of your Mutated Power, when you are dealt that damage type you now heal from it
You can change this at a long rest
Requires Inherent DNA
4 Points | 1 Max
The In Your Blood power progression now gives immunity to damage types instead of resistance
Requires In Your Blood (At least 1) and Evolution (At least 1)