👾Mutant Perks

Powerful

2 Points | Can Have 10 Max

Requires Great Power!

Your Great Power! gains an additional 5ft of range

Parallel Process

4 Points | Can Have 1 Max

Requires Great Power!

Once per turn after you either use your activation power or your passive power matters, you can use a free action to either use your activation power again or double the effects of your passive

Costanza

2 Points | Can Have 5 Max

Requires Hero Too…

You can have 1 more creature benefit from Hero Too… per long rest, they don’t have to have the same aspect of your power

Million Percent!

4 Points | Can Have 1 Max

Requires Go Beyond!

When put into an intense situation or going through a bout of extreme emotion, you can choose to gain the effect of a natural 20 on a roll related to your power. However you immediately gain 3 Grievous wounds right after.

Heroic Soul

2 Points | Can Have 5 Max

Requires Great Power!

When rolling for saving people or doing something related to your ideals, add +1 to the roll

Like Blood

4 Points | Can Have 1 Max

Requires Great Power!

Only when using your power, you gain resistance to damage related to one of the aspects of your power

Gentle Reminder:

Perks use the battle points you get after a combat.