👾Mutant Perks
Powerful
2 Points | Can Have 10 Max
Requires Great Power!
Your Great Power! gains an additional 5ft of range
Parallel Process
4 Points | Can Have 1 Max
Requires Great Power!
Once per turn after you either use your activation power or your passive power matters, you can use a free action to either use your activation power again or double the effects of your passive
Costanza
2 Points | Can Have 5 Max
Requires Hero Too…
You can have 1 more creature benefit from Hero Too… per long rest, they don’t have to have the same aspect of your power
Million Percent!
4 Points | Can Have 1 Max
Requires Go Beyond!
When put into an intense situation or going through a bout of extreme emotion, you can choose to gain the effect of a natural 20 on a roll related to your power. However you immediately gain 3 Grievous wounds right after.
Heroic Soul
2 Points | Can Have 5 Max
Requires Great Power!
When rolling for saving people or doing something related to your ideals, add +1 to the roll
Like Blood
4 Points | Can Have 1 Max
Requires Great Power!
Only when using your power, you gain resistance to damage related to one of the aspects of your power
Gentle Reminder:
Perks use the battle points you get after a combat.