đź‘ľPath Of Mutantsđź‘ľ
Mutant Path Special Feature:
Either during a short rest or as you’re dying, you can completely transfer your Path Of Mutants & your Great Power! to someone else. As you do this, you remove anything related to the path of mutants off of your sheet. The power cannot be passed back to you in this manner either.
(Warning, if you do this you can never have this power again. You can regain path of mutants, but you can never have the same powers after this choice.)
Mutant Path Special Feature 2:
if a new type of power (I.E. magic, spiritual, scientific, etc.) is introduced to your body, you can MUTATE! your power at your next long rest.
Mutating your power means changing how your power and weaknesses function, meaning you can respec your power as long as a new influence is added to your body giving reason for your power to radically change.
Great Power!
Upon gaining this path you immediately gain a power of your own desire that has an equally powerful weakness
Rolls off a stat and skill check bonus of your choice
Limits And Weakness
For every positive factor your power gives you, you also gain a weakness just as powerful to balance it out.
Powers can be something you consciously activate or they could be a passive part of your body.
Limits of great power! include:
1d6, Action or bonus action, double, 30ft range
You have the choice between increasing the limits or reducing your weakness of your power. If you choose to increase your limits, your limits are now:
1d8, action, bonus action, and reaction, triple, 60ft range
Rolls that involves your power now has a +1 to it.
(Once you’ve chosen, you cannot take it back)
You gain tremendous speed at the cost of control over where you’re going or you become immune to fire and are able to control it but you’re vulnerable to the cold and ice
Examples
Amazing Crusader!
Requires Great Power!
Ultimate Force…
Requires amazing crusader!
Depending on what choice you made in Almighty Crusader! you can either greatly increase your limits or greatly decrease your weakness. I hope this power didn’t come at a price….
If you chose to increase your limits, your limits are now:
1d10, any type of activation, quadruple, 90ft range
Rolls that involves your power now has a +2 to it instead of a +1.
(Once you’ve chosen, you cannot take it back)