If you want to get anything from the Pact Ace page, you must pass the Barrier Of Entry for the Pact Archetype. this means you need:

Tier 5 Pact, AWAKENING, & Eldritch Invocation, Master Of Magic From General Magic Ace

Tier 6 Pact

Requires Barrier Of Entry : Pact

10 Mana, 1d12, 500ft range, 8 targets, have a +3 to their spell dc, and can be casted as an action, bonus action, and reaction.

Even if you have access to multiple magical ace pages, a character can only have 1 Tier 6.

ASCENSION!!!

Requires Barrier Of Entry : Pact

Instead of being at the mercy of a patron, YOU BECOME A PATRON. This means the following:

  • You generate your own pact magic, you no longer depend on your former patron for your magic

  • Just like your former patron, you can now give other creatures pact magic. You can exert as much control as your former patron had over you on your new victim

  • You can now freely travel to other dimensions. Your form of dimensional travel is decided between you and the DM. This also means you can travel to Pandora, the hub of the OuterWorlds. (Check Wiki For More Information)

Leash

4 Point | 1 Max

Requires Barrier Of Entry : Pact

Whenever you use eldritch invocation to bring down your patron, you control them as if they are a minion summoned by the Summoner Archetype’s abilities.

Learned Horror

4 Points | 1 Max

Requires Barrier Of Entry : Pact

All of your patron’s techniques can be cast as normal spells

Serpent

4 Points | 1 Max

Requires Barrier Of Entry : Pact

You can still only have your patron out for 5 rounds, but you don’t gain exhaustion for having them out.

They can only be summoned once per day