Golden Boy’s Hammer

5 Gold, Uncommon

A goofy little hammer made out of actual gold. It was pawned off by some guy really angry about the fact he could only fix things.

This supernatural weapon is based on the normal average handaxe. Equipment slots, damage, range and other properties are based on the handaxe.

If you attack an object/structure instead of a creature, your damage will heal it instead of deal damage.

Morphing Weapon

15 Gold + Original Weapon Cost, Rare, Cursed?

A firm soft stick made of green and black flesh. The stick is not sentient, but it is alive.

Upon equipping the morphing weapon into a hand slot, you can use an extra action to have the stick morph into any weapon that you yourself are proficient in. Morphing it will have it take on the equipment slots, damage, range, and other properties of the weapon that you are proficient in.

The Morphing Weapon does require food in order to function, otherwise it will not be able to morph into any type of weapon. That, or the blasted thing might just stop listening to you, or worse, try to eat you!

Sealing Weapon

30 Gold + Original Weapon Cost, Rare

A weapon that’s crawling with neo-ancient runes that are ready to trap its next victim.

This supernatural weapon is based on one of the normal martial weapons found in battle items. Damage, range and other properties except equipment slots are based on what is chosen.

When successfully breaking armor class with this weapon, you can use an extra action to use the weapon’s once per short rest ability to attempt to seal the creature you attack. The attacked creature needs to make a DC 15 will save (any mental stat), upon a failure they will be sealed within the weapon in a stasis-like state.

  • The only ways they can be set free is if the weapon is broken or the weapon user releases them as an extra action.

Viscera Weapon

50 Gold + Original Weapon Cost, Legendary, Cursed

This supernatural weapon is based on one of the normal weapons or guns found in battle items. Damage, range and other properties except equipment slots are based on what is chosen.

This will equip to one of your arm slots regardless of whatever equipment slots the original weapon took up. Once equipped, it becomes part of your body, only being able to be removed with a curse removal effect or heavy surgery. This weapon will also have an additional damage die.

You can use a free action to have the weapon appear on your skin or sink back into your body, but you take a point of true organ damage every time you do so. Attacking with the weapon hurts you as well, you take a fourth of the damage you deal with the weapon as true organ damage.