If you want to get anything from the Psionic Ace page, you must pass the Barrier Of Entry for the Psionic Archetype. this means you need:

Psychic Element

Memory Theft

Ace Ability

When you successfully use the Mindlink Special Action against a character, instead of asking questions you can choose to Steal one of that character’s bonuses.

Stealing a bonus means that character’s bonus and your bonus swap. You can have as many stolen bonuses as half of your psychic bonus at a time. That character regains the bonus they had if you replace a stolen bonus or undo a stolen bonus as an interaction.

Requires Energy Charge and Energy Aura

Disruption

Ace Ability

You gain a new Special Action: Disrupt

As a quick action or reaction, you can spend psychic points equal to an eighth of your maximum to try and disrupt someone’s concentration.

After targeting someone whose mind can be sensed you roll a contesting psychic skill check against their combo skill check, they use the stat they would’ve used to maintain concentration. If you win, that character instantly loses their concentration.

Requires Energy Attack and Imbued Spirit

Mind Manipulation

Ace Ability

When you successfully use the Mindlink Special Action against a character, instead of asking questions you can choose to either Control or Rewrite their mind.

If you choose to Control their mind, they are put under the controlled condition. You must maintain concentration to keep them under this condition.

If you choose to Rewrite their mind, choose a piece of knowledge that they know. You can either rewrite that knowledge or destroy it.

Requires Spirit Shield

Clairvoyance

Ace Ability

As long as you can sense the mind of a character, you are aware of their position as if you had true sight. Also, you are now able to make memory skill checks to learn about any information as long as it is sourced from the dimension you’re currently in

Requires Meditation and +5 Wisdom and Spirit Bonus

Strict Control

Ace Perk

No Borders

Ace Perk

4 Points | 1 Max

When you spend psychic points to empower an attack, every point you spend now adds +3 to the damage total of the attack and adds 30ft to the range

Requires Psychic Control

4 Points | 1 Max

When you speak with a character through Telepathy, you automatically understand each other regardless of language barriers

Requires Anima and Phone Call (At least 1)

Peak Telepathy

Ace Perk

Psychic Fleet

Ace Perk

Memory Looter

Ace Perk

Psychic Warp

Ace Perk

Full Control

Ace Perk

Seer Of All

Ace Perk

Caranthazal

Ace Perk

Psionic Irony

Ace Perk

4 Points | 1 Max

There are no effects that can reduce your maximum flying speed

Requires Psychic Boost

4 Points | 1 Max

Telepathic connections no longer require concentration, they only end when you long rest or choose to end it as an interaction

Requires Anima and Phone Call (At least 1)

4 Points | 1 Max

Instead of it needing to be within eyesight or someone’s mind that you can sense, you can teleport to an open spot as long as you have personally been there before

Requires Psychic Stride

4 Points | 1 Max

You can now have as many stolen bonuses as your full psychic bonus

Requires Memory Thief

Psychic Bound

Ace Perk

Force Step

Ace Perk

4 Points | 1 Max

When you go to teleport, you can use any of your additional teleports to teleport a willing character if they’re within eyesight or if you can sense their mind

Requires Fecund Step

2 Points | 2 Max

You can perform an additional teleport when you use Psychic Step

Requires Psychic Stride (2)

4 Points | 1 Max

You can make memory skill checks to learn information from any dimension, even if you’re not even close to that dimension.

Requires Clairvoyance

4 Points | 1 Max

If you Control someone’s mind with the Mindlink Special Action and they aren’t magical or mystical in any way, you can permanently place the controlled condition on them. It will be treated like a curse effect.

Requires Mind Manipulation

4 Points | 1 Max

When you ask a question using the Mindlink Special Action, you can ask questions about a character that not even the character themself would know

Requires Mind Reader (2) and Clairvoyance

4 Points | 1 Max

You are immune to effects that manipulate your mind

Requires Shrewd Aura