If you want to get anything from the Psychic Ace page, you must pass the Barrier Of Entry for the Psychic Archetype. this means you need:

Proper Esper and Mind Link

You have undergone a metamorphosis, you are now enlightened towards even higher levels of psychic power

Use battle points after fights to unlock permanent upgrades to your psionics.

Elite Powers

Requires Barrier Of Entry : Psychic

Quick Grab | 2 Points

Requires Elite Powers

Instead of using your action to grab creatures with telekinesis, it is now a free action.

Instant Launch | 2 Points

Requires Quick Grab

When you have someone or something grappled through psionics, you now use a free action once per turn to throw them

Barrage | 4 Points

Requires Instant Launch

You can throw as many creatures as you want when you use your free action to launch n’ lift with psionics .

Hyperkinesis | 4 Points

Requires Barrage

Double your telekinesis range.

Requires Elite Powers and Blink Perk

If you teleport as a bonus action, you get three free action teleports before the beginning of your next turn.

Requires Elite Powers and Unblinking

After using your reaction to teleport, you regain your reaction, only for one more reaction teleport, before the beginning of your next turn.

Mindscape Invasion | 2 Points

Requires Elite Powers

Mind Link allows you to view as many memories as you wish in an extra action instead of only a couple. This exchange of memories only takes a fraction of a second.

Debauchery | 4 Points

Requires Mindscape Invasion

If you are able to consume the mind of a creature, you gain all the memories of that creature.

Abberantathy | 4 Points

Requires Debauchery

Double your telepathy range.

Super Dash | 4 Points

Requires Elite Powers

As long as you are flying, you can dash as a free action. Also, all other dash effects triple your flying speed instead of double.

Normie Ahh | 4 Points

Requires Elite Powers and Mental Health

You become immune to conditions that inhibit you mentally. You also cannot lose sanity and are considered mentally well permanently.

Diamond Defense | 4 Point

Requires Elite Powers and Pallas Athena

When phrenic aegis is active, you gain immunity to mental or psychic damage.

(This will not negate true mental damage from other Elite Powers)

Unblinking | 2 Points

Multi-React | 4 Points

Manipulation | 1 Point

Requires Elite Powers and +3 Deception

When making a social charisma roll, you can take true mental damage equal to a fourth of your max health to add your psionics bonus to the roll.

Disrupt | 2 Points

Requires Manipulation

As a reaction to someone using a move that requires concentration, you can roll psionics against whatever they use to perform that ability. If you win the contesting roll, the concentration instantly ends.

However, this reaction makes you take true mental damage equal to a fourth of your max health after every use of it.

Aberrance | 4 Points

Requires Disrupt

You develop the Path Of Aberrance. This path has the restrictions of Tier 4 Arcane but has the psychic element and you roll with psionics.

Instead of spending mana, you take true mental damage equal to a fourth of your max health every time you cast any Path Of Aberrance spells.

Ceremorphosis | No Points

You gain this upon getting all of the other Elite Powers.

When you make a physical roll, add half of your psionics bonus to the total roll.