
Shields do not require proficiency to use and take up a hand equipment slot. Equipping and unequipping a shield takes an interaction just like a weapon.
Shield- 10 Currency - Common
Increases Armor Class by +2
When you have this shield equipped, you have advantage on saving throws on incoming area of effect or radius based attacks
Variants: Wooden Shield, Metal Shield
Simple Covering - 5 Currency - Common
Increase Armor Class By +1
When you go to equip this shield, you can choose to have it take up an arm equipment slot instead of a hand equipment slot. If you attempt to equip another shield in any way you gain disadvantage on all attack rolls.
Variants: Cape, Long Shirt Sleeve
Improvised Shield - 1 Currency - Common
Increase Armor Class By +1
When you have this shield equipped, you have advantage on saving throws on incoming area of effect or radius based attacks
Variants: Pot lit, Sewer Grate
Buckler Shield - 25 Currency - Common
Increase Armor Class By +2
When you go to equip this shield, you can choose to have it take up an arm equipment slot instead of a hand equipment slot. If you attempt to equip another shield in any way you gain disadvantage on all attack rolls.
Variants: Small Shield, Armed Combat Shield
Armor Shield - 25 Currency - Common
Increase Armor Class By +3, however your walking speed decreases by 5ft.
When equipped, when making a blocking save against an area of effect or radius effect, add the shield armor class bonus to the total roll.
Variants: Templar Shield, Metal Shield
Tower Shield - 75 Currency - Common
Increase Armor Class by +5, however your walking speed decreases by 10ft
When equipped, when making a blocking save against an area of effect or radius effect, add the shield armor class bonus to the total roll.
Variants: Titan Shield, Reinforced Shield