⚒️Smithing Perks

Firm

2 Points | Can Have 10 Max

When you are rolling for damage for a melee or ranged weapon that you created, add +1 to the total.

(Every 5 instances of this perk you get adds +1 to AC that armors you created give you)

Innate

2 Points | Can Have 10 Max

Increase the range of how far you can shoot ranged weapons you created by 5ft

(Every 5 instances of this perk you get adds +1 to AC that armors you created give you)

Forged Crit

4 Points | Can Have 2 Max

When rolling to attack with a weapon you created, you need one less in order to achieve a critical hit

Vulture

4 Points | Can Have 1 Max

Requires Sabotage

When using sabotage debuff on a weapon or set of armor, you use your entire utility bonus instead of half of it.

Yapping

2 Points | Can Have 4 Max

Requires Spectral Glaze

Increase the maximum amount of spectral glazes you can have active at a time by 1.

Scrapology

4 Points | Can Have 1 Max

Requires Scrap Dealer

When using scrap dealer to turn weapons and armor into scrap, the original gold cost of the weapon or armor is the exact amount of scrap you get in return

Double Gate

4 Points | Can Have 1 Max

Requires Metal Work

The maximum amount of scrap you can use for the metal work ability is increased to 10

Gentle Reminder:

Perks use the battle points you get after a combat.