⚒️Smithing Perks
Firm
2 Points | Can Have 10 Max
When you are rolling for damage for a melee or ranged weapon that you created, add +1 to the total.
(Every 5 instances of this perk you get adds +1 to AC that armors you created give you)
Innate
2 Points | Can Have 10 Max
Increase the range of how far you can shoot ranged weapons you created by 5ft
(Every 5 instances of this perk you get adds +1 to AC that armors you created give you)
Forged Crit
4 Points | Can Have 2 Max
When rolling to attack with a weapon you created, you need one less in order to achieve a critical hit
Vulture
4 Points | Can Have 1 Max
Requires Sabotage
When using sabotage debuff on a weapon or set of armor, you use your entire utility bonus instead of half of it.
Yapping
2 Points | Can Have 4 Max
Requires Spectral Glaze
Increase the maximum amount of spectral glazes you can have active at a time by 1.
Scrapology
4 Points | Can Have 1 Max
Requires Scrap Dealer
When using scrap dealer to turn weapons and armor into scrap, the original gold cost of the weapon or armor is the exact amount of scrap you get in return
Double Gate
4 Points | Can Have 1 Max
Requires Metal Work
The maximum amount of scrap you can use for the metal work ability is increased to 10
Gentle Reminder:
Perks use the battle points you get after a combat.