⚒️Path Of Smithing⚒️

Molten Cast

Requires Proficiency In Smith’s Tools

When you choose the path of smithing, you must decide whether you want to create weapons or armor. molten cast weaponry and molten cast armory count as Separate paths.

You Gain A Resource Pool Of Scrap Points Equal To 2 Times Your wisdom Plus Your Utility Bonus

Rolls Off utility Check | DC = 8 + WIS + utility Bonus

click either box to be taken to the paths for either creating weapons or armors. HOWEVER, Choosing one does not mean you immediately get the other.

Improved Voltalics

Requires molten cast

depending on what level of smithing you have, you can apply upgrades to your weapons or armors at a short rest. your choices can also be swapped out at another short rest.

Molten Cast : (Choose one)

  • +1 to a skill check when equipped

  • add +1 to weapon damage

  • Gain resistance to a damage type when armor equipped

Volcanic Cast : (Choose two)

  • +3 to a skill check when equipped

  • add an additional dice for weapon damage

  • gain resistance to two damage types when armor equipped

Igneous Cast: (Choose Three)

  • +5 to a skill check when equipped

  • add two additional dice for weapon damage

  • Weapon damage goes through non-magical resistance

  • gain resistance to three damage types when armor equipped

  • gain immunity to a damage type when armor equipped

Arcane Forge

Requires Molten Cast and be somewhat magical

You Can Now Add Magical Elements From Either Your Spellmaker Or Whatever Makes You Magical To your weapons and armors. The Reverse Is True As Well, Meaning You Can Add smithing Elements To Your Other Paths.