⚒️Path Of Smithing⚒️
Molten Cast
Requires Proficiency In Smith’s Tools
When you choose the path of smithing, you must decide whether you want to create weapons or armor. molten cast weaponry and molten cast armory count as Separate paths.
You Gain A Resource Pool Of Scrap Points Equal To 2 Times Your wisdom Plus Your Utility Bonus
Rolls Off utility Check | DC = 8 + WIS + utility Bonus
click either box to be taken to the paths for either creating weapons or armors. HOWEVER, Choosing one does not mean you immediately get the other.
Improved Voltalics
Requires molten cast
depending on what level of smithing you have, you can apply upgrades to your weapons or armors at a short rest. your choices can also be swapped out at another short rest.
Molten Cast : (Choose one)
+1 to a skill check when equipped
add +1 to weapon damage
Gain resistance to a damage type when armor equipped
Volcanic Cast : (Choose two)
+3 to a skill check when equipped
add an additional dice for weapon damage
gain resistance to two damage types when armor equipped
Igneous Cast: (Choose Three)
+5 to a skill check when equipped
add two additional dice for weapon damage
Weapon damage goes through non-magical resistance
gain resistance to three damage types when armor equipped
gain immunity to a damage type when armor equipped
Arcane Forge
Requires Molten Cast and be somewhat magical
You Can Now Add Magical Elements From Either Your Spellmaker Or Whatever Makes You Magical To your weapons and armors. The Reverse Is True As Well, Meaning You Can Add smithing Elements To Your Other Paths.