If you want to get anything from the Social Ace page, you must pass the Barrier Of Entry for the Social Archetype. this means you need:
At Least +5 Charisma
Wicked Presence
Ace Ability
You can now use the Pacify special action to evoke intense feelings instead of ending them. If they fail the saving throw, then you can force one of the following conditions on them for the next five minutes:
Bewitched, Disoriented, Fear
Requires Empathy and Sympathy
Gentlemen
Ace Ability
If you haven't had a bad interaction with a person yet, double the total of all social rolls when trying to interact with them.
Requires Calm Presence
Fast Talker
Ace Ability
You can now perform the Pacify, Inspire, and Mockery Special Actions as actions and quick actions
Requires Pacify, Inspire, and Mockery
Silver Tongue
Ace Perk
4 Points | 1 Max
When you roll a natural 1 on D20 for a social roll, you don’t suffer from critical failure rules
Requires Eloquent (5)
Pep Concert
Ace Perk
1 Point | 20 Max
When you give someone Overhealth using the Rally Special Action, increase the amount by 1
Requires Inspiring Tongue
Instant Rally
Ace Perk
4 Points | 1 Max
You can now perform a Pep Rally as a quick action
Requires Quick Rally
Layton
Ace Perk
4 Points | 1 Max
Even if you have had a bad interaction with someone, if they verbally forgive you then you can still benefit from the Gentlemen ace ability with them
Requires Gentlemen
Sparrow
Ace Perk
4 Points | 1 Max
As long as a character fails the saving throw against your Mockery Special Action, they will take damage from the Vicious Mockery perk
Requires Vicious Mockery
God Complex
Ace Perk
1 Point | 10 Max
When you damage someone with the Mockery Special Action, increase the amount by +1
Requires Sparrow
Fischbach
Ace Perk
4 Points | 1 Max
When you use the Inspire Special Action on someone, you heal them by 1d4 + CHA
Requires Inspire and Be Somewhat Magical
Tiny Tim
Ace Perk
1 Point | 10 Max
When you heal someone with the Inspire Special Action, increase the amount by 1
Requires Fischbach