If you want to get anything from the Summoner Ace page, you must pass the Barrier Of Entry for the Summoner Archetype. this means you need:

Minion Maker

Determined Minions

Ace Path Upgrade

When you command a Minion to improvise an attack, they don’t have a -5 debuff their your rolls and characters don’t have a +5 bonus to saving throws against their attacks

However, they don’t get to add bonuses from Better Minions or Stronger Minions if you command them to improvise their attacks

Requires Smarter Minions

Stronger Minions

Ace Path Upgrade

Minions now have a +3 bonus to all of their attack rolls and a +3 bonus to any of their DCs

Requires Better Minions

Mastered Minions

Special Ace Path Upgrade

When you command a Minion to improvise an attack, they now get to add bonuses from Better Minions or Stronger Minions if you command them to improvise an attack

Minions now have a +4 bonus to all of their attack rolls and a +4 bonus to any of their DCs

Requires Stronger Minions and Determined Minions

True Link

Ace Ability

When making Minions, you can choose to include any of your own abilities into their stats. Adding your own abilities to their stats will affect their summoning cost, up to the DM’s discretion.

Requires Linked Minion

Commander

Ace Ability

Once per round at the end of each round of combat, you can use the Summon or Command Special Action as a free action

Requires All Non-Ace Summoner Abilities

Clone

Ace Ability

You gain a new Special Action: Clone

As an action, you can create a clone of an already summoned Minion right next to the original. Cloning a Minion means you spend half of the original summoning cost to create them.

You can use the Clone Special Action to make as many clones as many times as you can summon with the Summon Special Action

Requires Ritual Summon

Grand Master

Ace Perk

Grand Liege

Ace Perk

4 Points | 2 Max

You can command an additional minion when you use the Command Special Action

Requires Master (2)

4 Points | 2 Max

You can summon an additional minion when you use the Summon Special Action

Requires Liege (2)

4 Points | 1 Max

Instead of giving advantage to minions, you can choose to restore all of your minions up to half HP after using the Sacrifice Special Action

Requires Worthy Sacrifice

4 Points | 1 Max

After giving your minions advantage with the Sacrifice Special Action, if your minions manage to land an attack roll with that advantage then the attack will automatically crit

Requires Worthy Sacrifice

Favorite Champ

Ace Perk

Get Down Mr. President

Ace Perk

4 Points | 1 Max

Effects that multiply something about your Favorite Minion now double instead of multiplying by 1.5

Requires Advised Minion (5) and Favored Champ

4 Points | 3 Max

You can use Bodyblock more than once per round

Requires Bodyblock

4 Points | 1 Max

As long as you can see who is getting attacked, the minion throwing themself in front of an attack will teleport in front of them

Requires Safeguard (10) and Be Somewhat Magical

4 Points | 1 Max

Instead of instantly disappearing when reaching 0 HP, your Favored Minion now follows the same Death rules as a player character

Requires Advised Minion (5) and Favored Champ

Brotherly Sacrifice

Ace Perk

Honorable Sacrifice

Ace Perk

Ruy Lopez

Ace Perk

Legacy Succession

Ace Perk

4 Points | 3 Max

The Monster Reborn ability can be used as a free action when a minion dies instead of a reaction once per round

Requires Monster Reborn

1 Point | 5 Max

When your Minion attempts to break someone’s armor class, add a +1 bonus to the roll

Requires Stronger Minions and Scotch (5)

Guardian Angel

Ace Perk

Everyday Champ

Ace Perk

Cult Summon

Ace Perk

Reliable Champ

Ace Perk

4 Points | 1 Max

The summoning cost of your Favored Minion is now halved

Requires Advised Minion (5) and Favored Champ

4 Points | 1 Max

After using the Sacrifice Special Action, your next minion summoned with the Summon Special Action will benefit from the Ritual Summon Ability

Requires Ritual Summon and Sacrifice