If you want to get anything from the Summoner Ace page, you must pass the Barrier Of Entry for the Summoner Archetype. this means you need:
Minion Maker
Determined Minions
Ace Path Upgrade
When you command a Minion to improvise an attack, they don’t have a -5 debuff their your rolls and characters don’t have a +5 bonus to saving throws against their attacks
However, they don’t get to add bonuses from Better Minions or Stronger Minions if you command them to improvise their attacks
Requires Smarter Minions
Stronger Minions
Ace Path Upgrade
Minions now have a +3 bonus to all of their attack rolls and a +3 bonus to any of their DCs
Requires Better Minions
Mastered Minions
Special Ace Path Upgrade
When you command a Minion to improvise an attack, they now get to add bonuses from Better Minions or Stronger Minions if you command them to improvise an attack
Minions now have a +4 bonus to all of their attack rolls and a +4 bonus to any of their DCs
Requires Stronger Minions and Determined Minions
True Link
Ace Ability
When making Minions, you can choose to include any of your own abilities into their stats. Adding your own abilities to their stats will affect their summoning cost, up to the DM’s discretion.
Requires Linked Minion
Commander
Ace Ability
Once per round at the end of each round of combat, you can use the Summon or Command Special Action as a free action
Requires All Non-Ace Summoner Abilities
Clone
Ace Ability
You gain a new Special Action: Clone
As an action, you can create a clone of an already summoned Minion right next to the original. Cloning a Minion means you spend half of the original summoning cost to create them.
You can use the Clone Special Action to make as many clones as many times as you can summon with the Summon Special Action
Requires Ritual Summon
Grand Master
Ace Perk
Grand Liege
Ace Perk
4 Points | 2 Max
You can command an additional minion when you use the Command Special Action
Requires Master (2)
4 Points | 2 Max
You can summon an additional minion when you use the Summon Special Action
Requires Liege (2)
4 Points | 1 Max
Instead of giving advantage to minions, you can choose to restore all of your minions up to half HP after using the Sacrifice Special Action
Requires Worthy Sacrifice
4 Points | 1 Max
After giving your minions advantage with the Sacrifice Special Action, if your minions manage to land an attack roll with that advantage then the attack will automatically crit
Requires Worthy Sacrifice
Favorite Champ
Ace Perk
Get Down Mr. President
Ace Perk
4 Points | 1 Max
Effects that multiply something about your Favorite Minion now double instead of multiplying by 1.5
Requires Advised Minion (5) and Favored Champ
4 Points | 3 Max
You can use Bodyblock more than once per round
Requires Bodyblock
4 Points | 1 Max
As long as you can see who is getting attacked, the minion throwing themself in front of an attack will teleport in front of them
Requires Safeguard (10) and Be Somewhat Magical
4 Points | 1 Max
Instead of instantly disappearing when reaching 0 HP, your Favored Minion now follows the same Death rules as a player character
Requires Advised Minion (5) and Favored Champ
Brotherly Sacrifice
Ace Perk
Honorable Sacrifice
Ace Perk
Ruy Lopez
Ace Perk
Legacy Succession
Ace Perk
4 Points | 3 Max
The Monster Reborn ability can be used as a free action when a minion dies instead of a reaction once per round
Requires Monster Reborn
1 Point | 5 Max
When your Minion attempts to break someone’s armor class, add a +1 bonus to the roll
Requires Stronger Minions and Scotch (5)
Guardian Angel
Ace Perk
Everyday Champ
Ace Perk
Cult Summon
Ace Perk
Reliable Champ
Ace Perk
4 Points | 1 Max
The summoning cost of your Favored Minion is now halved
Requires Advised Minion (5) and Favored Champ
4 Points | 1 Max
After using the Sacrifice Special Action, your next minion summoned with the Summon Special Action will benefit from the Ritual Summon Ability
Requires Ritual Summon and Sacrifice