🥾Survival Perks

Huntsman

Perk

Home Turf

Perk

2 Points | 5 Max

When rolling to attempt to track down something, add +1 to your roll

No Requirement

4 Points | 1 Max

If you are in your Home Advantage, you are able to take the Stealth Special Action as a free action once per round

Requires Home Advantage

Local Edge

Perk

Penal Remedy

Perk

4 Points l 1 Max

You have advantage on rolls about recalling information specifically on your Home Advantage

Requires Home Advantage

4 Points | 1 Max

Failing your medicine skill check when using the Remedy Special Action doesn’t inflict damage, it simply doesn’t heal them

It can still inflict grievous wounds if used too much

Requires Remedy

Amuck

Perk

Chasseur

Perk

2 Points | 2 Max

Whenever you use your action to perform a Path Of Survivor Custom Move, you can perform that move an additional time on that action

Requires Survival Skills

4 Points | 1 Max

When rolling to track your Hunting Target, double your base stat when rolling

Requires Hunting Target

Well Informed

Perk

Hunting Family

Perk

4 Points | 1 Max

When you are informed on a type of character, you have advantage on all saving throws against them

Requires Informed

2 Points | 2 Max

Not only can you have an additional Hunting Buddy, but you can command an additional Hunting Buddy on your quick action

Requires Hunting Buddy

Wild Spirit

Perk

Shady

Perk

4 Points | 2 Max

You can have more than 1 Feral Spirit at a time

Requires Feral Spirit

4 Points | 1 Max

Regardless of how they’re attempting to discover you, all characters have disadvantage when trying to discover you while you are stealthed

Requires Covert

Common Sense

Perk

Intuition

Perk

4 Points | No Max

Up to the DM’s discretion, you can apply the effect from the Instinct Special Action to the passive version of a skill check of your choice

Can be taken as many times as wanted, it is up to the DM whether it makes sense for it to be applied to a skill check

Requires Instinct

2 Points | 5 Max

When you use the Instinct Special Action and calculate your Passive Perception and Investigation, add +1 to the total

Requires Instinct

Gentle Reminder:

Perks use the battle points you get after a combat.