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If one of the weapons below says “Based On Original Weapon,” that means that the equipment slots, damage, range, and other properties of the magical weapon are based on one of the weapons found in battle items
Enhanced Weapon
Original Weapon Cost + Varying Amount, rarity varies
Based on original weapon
The cost, rarity, and Enhancement of the weapon depends on its tier, refer to the following below:
Tier 1, uncommon, +1 To gold cost, +1 to all weapon rolls
Tier 2, Rare, +5 To gold cost, +2 to all weapon rolls
Tier 3, Legendary, +50 To gold cost, +3 to all weapon rolls
Receding Weapon
1 Gold + Original Weapon Cost, Uncommon
A weapon magically enchanted to be made of hardened paper, made from the tree bark of the coal mines up in elf infested dwarf kingdoms. Extremely popular among rogues and people who don’t trust the magic government.
Based on original weapon
As an extra action, you can fold the entire weapon to be the size of paper and take up just as little space. When trying to hide your weapon while in magic paper form, you have advantage on sleight of hand checks. Unfolding and reequipping the weapon is another extra action.
Elemental Weapon
2 Gold + Original Weapon Cost, Uncommon
A weapon with a soft white glowing hilt and a blade, when in use, churning the elemental powers it was forged with.
Based on original weapon, but rolls with it are made with a +1 bonus
When you attack with this weapon, it deals an additional damage die of elemental damage depending on what element the weapon contains.
Weapon Of Memory
3 Gold + Original Weapon Cost, Uncommon
A weapon with a pink hilt of marble texture, a simple magic weapon made by a simple minded yet powerful magic user trying to prove a point the wrong way.
Based on original weapon, but rolls with it are made with a +1 bonus
Instead of whatever previous damage type the weapon did, it now deals magical psychic damage. Upon landing an attack with the memory staff, you can attempt to look at someone’s memories as if you had the mind link ability from the psychic ability block. Use your weapon stats instead of psionics for the contesting roll.
Spell Focused Weapon
30 Gold + Original Weapon Cost, Rare
Your weapon has runes from your source of magic etched into the blade, fragments of wands, orbs, and other focuses are what made the hilt.
Based On Original Weapon, but rolls with it are made with a +1 bonus
While the weapon is equipped, , you can use this weapon as a spell casting focus. Spells casted through this weapon are concentrated on the weapon and use the weapon to hit bonus as the casting bonus.
You have advantage concentrating on spells casted through this weapon and the damage done with this weapon is the combination of the weapon and whatever spell you cast.
Edgelord’s Weapon
300 Gold, Legendary
A sick as heck black blade with a golden, bloodstained edge with a curvy blade, and a skull design on its handle. It pulls your desperation into energy, and fuels you to push on harder.
Based On Original Weapon, but rolls with a +3 bonus
For every grievous wound you have, you gain a +1 to damage rolls. Critical wounds grant a +5 damage bonus. Grievous and critical wounds don’t impact damage rolls with this weapon.
Sheath Of Holding
500 Gold, Legendary
A normal knife sheath with a cosmic interior. For those who like to overcompensate.
This item will not take up an equipment slot, but it will take up one of your trinket slots. Despite the knife size of the sheath, ANY weapon can fit within the sheath. Regardless of what weapon you choose to put in the sheath, that weapon can now be equipped/unequipped as a free action.
Weapon Of Cyric
100 Platinum, Cursed, Fabled
The hilt is a helix of dark oak and the blade is pitch black. Damned whispers can be heard if you put your ear to the blade, something about cursing blue pirates.
Based On Original Weapon, but rolls with it are made with a +3 bonus
If you successfully hit with this weapon, you can attempt to place the controlled condition on a creature. Creature must roll 15 DC Charisma will save or they will be controlled for 1 hour. You can only attempt this once per creature, you will never be able to try and control that creature again. However, the creature who succeeds on the roll gets to dictate your next 3 turns of combat.
Dueling Glove
1 Gold, Cursed,, Uncommon
A leather glove that takes on the colors that the last wearer chooses them to be. Normally an item like this would be despised, but due to its popularity amongst thrill seekers it has become commonly produced.
This item will not take up an equipment slot, but it will take up one of your trinket slots. Can be put on or off anytime other than combat.
The glove, worn or not, greatly compels you to duel worthy opponents. While in a duel, you have a +3 bonus to attack rolls and saving throws. Winning a duel with the glove on doubles the amount of battle points you receive. However if you lose or if the duel is interrupted, the glove explodes on your hand dealing varying damage and possibly a couple grievous wounds.