Prepped

Perk

Spellbook

Perk

4 Points | 2 Max

You can cast an additional spell at your maximum Arcane Spellmaker Tier without needing to spend the original mana cost for it once per long rest

Requires Prepared Spell

2 Points | 4 Max

You can choose an additional spell at a long rest to prepare.

Requires Prepared Spell

Quick Ritual

Perk

Furtive Spirit

Perk

Meta Spell

Perk

Thwarting Spell

Perk

Magical DEX

Perk

Magical CON

Perk

Enchanted Weapon

Perk

Spellcasting Weapon

Perk

Consecrate

Perk

Sequester

Perk

Gentle Reminder:

Perks use the battle points you get after a combat.

📖Arcane Perks

4 Points l 1 Max

Instead of taking five minutes or a brief rest, if you use the Ready Special Action to ready a spell, then when you use your reaction to cast it that spell benefits from the Ritual Spells Ability

Requires Ritual Spell

4 Points | 2 Max

You can have more than 1 Arcane Spirit at a time

Requires Arcane Spirit

4 Points | 1 Max

After negating a spell, you can redirect it back at the one who originally casted it by making an attack roll with your spellcasting

Requires Counterspell

4 Points | 1 Max

The Counterspell ability can be used to negate any normal attack, however it cannot negate anything mystic like psionics, monk, and mutants

Requires Counterspell

4 Points | 1 Max

The Magical Strength ability can now apply to Dexterity skill checks and saving throws

Requires Magical Strength

4 Points | 1 Max

The Magical Strength ability can now apply to Constitution skill checks and saving throws

Requires Magical Strength

4 Points | 1 Max

When rolling to attack with your magic weapon, you can choose to use your spellcasting bonus instead of your bonus with the weapon

Requires Magical Weapon

4 Points | 1 Max

You can choose to cast through any weapon you have currently equipped instead of your normal spellcasting focus.

As long as your normal spellcasting focus stays on your person, you retain your spellcasting bonus.

Requires Magical Weapon

4 Points | 1 Max

Instead of spending a fourth of your maximum, you now can spend spend mana points equal to an eighth of your maximum to transmutate

Requires Transmutation

4 Points | 1 Max

You become immune to any magical damage types you were resistant to prior to transmuting

Requires Transmutation