
Limber
Perk
Bulldoze
Perk
4 Points | 1 Max
You donβt go prone when missing your movement action attack
Requires Tackle
4 Points | 1 Max
When you use your movement action to attack a structure like a building or wall, double the damage total
Requires Tackle
Indomitable
Perk
Revenge
Perk
Rage
Perk
Brutal Crit
Perk
Well Built
Perk
Grapple Walk
Perk
Firm Durability
Perk
Steel Endurance
Perk
Fast Grapple
Perk
Rampage
Perk
Gentle Reminder:
Perks use the battle points you get after a combat.
πͺBrutal Combat Perks
4 Points l 1 Max
Right after being reduced to 0 HP, you can come back up to 1 HP once per long rest.
Requires At Least +0 CON
4 Points | 1 Max
When you land your opportunity attack after someone hits an attack against you, itβs treated as an automatic critical hit
Requires Retaliate
4 Points | 1 Max
You are now resistant to non-magical physical damage in the Frenzy state.
You cannot benefit from this while wearing Heavy Armor
Requires Frenzy State
4 Points | 1 Max
When rolling damage for a critical attack, add another damage dice
Requires At Least +0 STR
2 Points | 5 Max
When calculating your armor class when not wearing armor, add +1 to the total AC
Requires Sturdy
4 Points | 1 Max
When you have something or someone grappled, you passively benefit from the Dash Special Action
Requires STR/DEX Grapple Skill Check
4 Points | 1 Max
Athletics saving throws now benefit from the Durability ability
Requires Durability
4 Points | 1 Max
Tolerance saving throws now benefit from the Endurance ability
Requires Endurance
2 Points | 5 Max
When you use the Grapple Special Action as a reaction, add +1 to your Grapple Skill Check roll
Quick Grapple
4 Points | 1 Max
When you are in the Frenzy State, you passive benefit from the Dash Special Action
You cannot benefit from this while wearing heavy armor
Requires Frenzy State