Limber

Perk

Bulldoze

Perk

4 Points | 1 Max

You don’t go prone when missing your movement action attack

Requires Tackle

4 Points | 1 Max

When you use your movement action to attack a structure like a building or wall, double the damage total

Requires Tackle

Indomitable

Perk

Revenge

Perk

Rage

Perk

Brutal Crit

Perk

Well Built

Perk

Grapple Walk

Perk

Firm Durability

Perk

Steel Endurance

Perk

Fast Grapple

Perk

Rampage

Perk

Gentle Reminder:

Perks use the battle points you get after a combat.

πŸ’ͺBrutal Combat Perks

4 Points l 1 Max

Right after being reduced to 0 HP, you can come back up to 1 HP once per long rest.

Requires At Least +0 CON

4 Points | 1 Max

When you land your opportunity attack after someone hits an attack against you, it’s treated as an automatic critical hit

Requires Retaliate

4 Points | 1 Max

You are now resistant to non-magical physical damage in the Frenzy state.

You cannot benefit from this while wearing Heavy Armor

Requires Frenzy State

4 Points | 1 Max

When rolling damage for a critical attack, add another damage dice

Requires At Least +0 STR

2 Points | 5 Max

When calculating your armor class when not wearing armor, add +1 to the total AC

Requires Sturdy

4 Points | 1 Max

When you have something or someone grappled, you passively benefit from the Dash Special Action

Requires STR/DEX Grapple Skill Check

4 Points | 1 Max

Athletics saving throws now benefit from the Durability ability

Requires Durability

4 Points | 1 Max

Tolerance saving throws now benefit from the Endurance ability

Requires Endurance

2 Points | 5 Max

When you use the Grapple Special Action as a reaction, add +1 to your Grapple Skill Check roll

Quick Grapple

4 Points | 1 Max

When you are in the Frenzy State, you passive benefit from the Dash Special Action

You cannot benefit from this while wearing heavy armor

Requires Frenzy State