đŸ’ªBrutal Combat Abilities

STR/DEX : Grappling

Skill Check

Measures your ability with grappling creatures and objects. Grappling a creature still takes an action. Gain a +2 bonus to the skill check.

(Can be taken during Character Creation)

Quick Grapple

Ability

The Grapple Special Action can now be performed as an action, quick action, and reaction. However, the Grapple Special Action can only be used once per turn.

Requires STR/DEX : Grappling Skill Check

Tackle

Ability

You are now able to make an attack on your movement action once per turn, you must use half of your movement in a straight line before making this attack.

However, if you miss this attack, you take on the prone condition and lose the rest of your movement on your turn.

Requires +2 Bonus In Athletics

Frenzy State

Ability

As a quick action, you can enter or end the Frenzy State. While in this state you have advantage on all strength rolls, however all creatures have advantage on attack rolls against you

(Cannot be used if you are using Flow State)

Requires +2 Bonus In Athletics

Durability

Ability

When you make a blocking saving throw to avoid taking damage or suffering from an effect/condition, you take half the damage or suffer from half the effects of a condition on a failed save.

Requires +4 Strength and Bonus In Blocking

Retaliate

Ability

After an attack successfully breaks your armor class, you can use your reaction to make an opportunity attack.

Requires Opportunity Attack : ANY and +2 Strength

Endurance

Ability

When you make a fortitude saving throw to avoid taking damage or suffering from an effect/condition, you take half the damage or suffer from half the effects of a condition on a failed save.

Requires +4 Constitution and Fortitude Bonus

Sturdy

Ability

Instead of using normal armor class rules, your AC while not wearing armor is 10 + STR or CON

Requires At Least +0 Strength and Constitution

Burly Tactics

Ability

When you use the Jump or Throw Special Actions, you can apply the effect of one of your Path Of Combat Custom Moves to the action.

Requires Battle Tactics and +2 Bonus In Athletics or Launch N’ Lift