đŸ’ªBrutal Combat Abilities
STR/DEX : Grappling
Skill Check
Measures your ability with grappling creatures and objects. Grappling a creature still takes an action. Gain a +2 bonus to the skill check.
(Can be taken during Character Creation)
Quick Grapple
Ability
The Grapple Special Action can now be performed as an action, quick action, and reaction. However, the Grapple Special Action can only be used once per turn.
Requires STR/DEX : Grappling Skill Check
Tackle
Ability
You are now able to make an attack on your movement action once per turn, you must use half of your movement in a straight line before making this attack.
However, if you miss this attack, you take on the prone condition and lose the rest of your movement on your turn.
Requires +2 Bonus In Athletics
Frenzy State
Ability
As a quick action, you can enter or end the Frenzy State. While in this state you have advantage on all strength rolls, however all creatures have advantage on attack rolls against you
(Cannot be used if you are using Flow State)
Requires +2 Bonus In Athletics
Durability
Ability
When you make a blocking saving throw to avoid taking damage or suffering from an effect/condition, you take half the damage or suffer from half the effects of a condition on a failed save.
Requires +4 Strength and Bonus In Blocking
Retaliate
Ability
After an attack successfully breaks your armor class, you can use your reaction to make an opportunity attack.
Requires Opportunity Attack : ANY and +2 Strength
Endurance
Ability
When you make a fortitude saving throw to avoid taking damage or suffering from an effect/condition, you take half the damage or suffer from half the effects of a condition on a failed save.
Requires +4 Constitution and Fortitude Bonus
Sturdy
Ability
Instead of using normal armor class rules, your AC while not wearing armor is 10 + STR or CON
Requires At Least +0 Strength and Constitution
Burly Tactics
Ability
When you use the Jump or Throw Special Actions, you can apply the effect of one of your Path Of Combat Custom Moves to the action.
Requires Battle Tactics and +2 Bonus In Athletics or Launch N’ Lift