Farther Healing
Perk
Potent Healing
Perk
1 Points | 10 Max
Increase the distance you can use the Heal Special Action from by 5ft
Requires Heal
1 Points | No Max
Add two additional points to your maximum pool of healing points
Requires Heal
Restoration
Perk
Greater Resurrection
Perk
Benevolent
Perk
Authoritative
Perk
Friendly
Perk
Unfriendly
Perk
Divine Smite
Perk
Divine Aura
Perk
Godly Spirit
Perk
Veneration
Perk
Neutral
Perk
Chaotic
Perk
4 Points | 1 Max
If your guidelines were made by a god that isn’t really good or evil, then you gain advantage on your next roll after sticking to your guidelines
Requires Oath
4 Points | 1 Max
If your guidelines were made by an evil god that laughs in the face of the law, then when you get mana for sticking to your guidelines you add a bonus equal to as many mana points you get to your next attack
Requires Oath
Gentle Reminder:
Perks use the battle points you get after a combat.
⛪Divine Perks
4 Points l 1 Max
The Cure Special Action can now be used against all conditions placed on a creature
Requires Cure
4 Points | 1 Max
As long as there is a body, it doesn’t matter how mangled it is or how long ago they died
Requires Resurrection
4 Points | 1 Max
Instead of rolling a d100 against your MSN, the DM flips a coin and you call a side.
If you call it correctly, then the incoming attack is prevented.
Requires Intervention
4 Points | 1 Max
The Intervention ability can be used on any incoming attack, even if it’s not targeting you
Requires Intervention
4 Points | 1 Max
When you use the additional targets when casting your spells , the healing given by those additional targets are not halved.
(Cannot get unfriendly if you get this perk)
Requires Divine Spellmaker Tier I
4 Points | 1 Max
When you use the additional targets when casting your spells, the damage dealt by those additional targets are not halved as long as the damage is dealt to someone that opposes your religious beliefs.
(Cannot get friendly if you get this perk)
Requires Divine Spellmaker Tier I
4 Points | 1 Max
The SMITE Special Action can now be used on the same weapon more than once per turn, but can still only be used once per attack
Requires Smite
1 Point | 11 Max
Your Divine Spirit can now be applied to creatures of your choice within a foot radius equal to ten times your magic stat
Every instance of this perk after the first one increases the aura by 5ft
Requires Divine Spirit
4 Points | 2 Max
You can have more than 1 Divine Spirit at a time
Requires Divine Spirit
4 Points | 1 Max
Instead of spending a fourth of your maximum, you now can spend spend mana points equal to an eighth of your maximum to become a demigod
Requires Apotheosis
Lawful
Perk
4 Points | 1 Max
If your guidelines were made by a good god that follows the rules, then you regain as many HP as mana when sticking to your guidelines
Requires Oath