Farther Healing

Perk

Potent Healing

Perk

1 Points | 10 Max

Increase the distance you can use the Heal Special Action from by 5ft

Requires Heal

1 Points | No Max

Add two additional points to your maximum pool of healing points

Requires Heal

Restoration

Perk

Greater Resurrection

Perk

Benevolent

Perk

Authoritative

Perk

Friendly

Perk

Unfriendly

Perk

Divine Smite

Perk

Divine Aura

Perk

Godly Spirit

Perk

Veneration

Perk

Neutral

Perk

Chaotic

Perk

4 Points | 1 Max

If your guidelines were made by a god that isn’t really good or evil, then you gain advantage on your next roll after sticking to your guidelines

Requires Oath

4 Points | 1 Max

If your guidelines were made by an evil god that laughs in the face of the law, then when you get mana for sticking to your guidelines you add a bonus equal to as many mana points you get to your next attack

Requires Oath

Gentle Reminder:

Perks use the battle points you get after a combat.

⛪Divine Perks

4 Points l 1 Max

The Cure Special Action can now be used against all conditions placed on a creature

Requires Cure

4 Points | 1 Max

As long as there is a body, it doesn’t matter how mangled it is or how long ago they died

Requires Resurrection

4 Points | 1 Max

Instead of rolling a d100 against your MSN, the DM flips a coin and you call a side.

If you call it correctly, then the incoming attack is prevented.

Requires Intervention

4 Points | 1 Max

The Intervention ability can be used on any incoming attack, even if it’s not targeting you

Requires Intervention

4 Points | 1 Max

When you use the additional targets when casting your spells , the healing given by those additional targets are not halved.

(Cannot get unfriendly if you get this perk)

Requires Divine Spellmaker Tier I

4 Points | 1 Max

When you use the additional targets when casting your spells, the damage dealt by those additional targets are not halved as long as the damage is dealt to someone that opposes your religious beliefs.

(Cannot get friendly if you get this perk)

Requires Divine Spellmaker Tier I

4 Points | 1 Max

The SMITE Special Action can now be used on the same weapon more than once per turn, but can still only be used once per attack

Requires Smite

1 Point | 11 Max

Your Divine Spirit can now be applied to creatures of your choice within a foot radius equal to ten times your magic stat

Every instance of this perk after the first one increases the aura by 5ft

Requires Divine Spirit

4 Points | 2 Max

You can have more than 1 Divine Spirit at a time

Requires Divine Spirit

4 Points | 1 Max

Instead of spending a fourth of your maximum, you now can spend spend mana points equal to an eighth of your maximum to become a demigod

Requires Apotheosis

Lawful

Perk

4 Points | 1 Max

If your guidelines were made by a good god that follows the rules, then you regain as many HP as mana when sticking to your guidelines

Requires Oath