Bullet Fencing
Perk
First Shot
Perk
4 Points | 1 Max
The Bullet Collision ability can be used to negate any normal attack, as long as it doesn’t use magic or any other type of power
Requires Bullet Collision
4 Points | 1 Max
If you hit your firearm attack when you use Quickdraw, it’s treated as an automatic critical hit
Requires Quickdraw
Resolve
Perk
Trick Shot
Perk
Mag Dump
Perk
Foolhardy
Perk
Cheater
Perk
Pistol Expert
Perk
Shotgun Expert
Perk
Sniper Expert
Perk
Rifle Expert
Perk
SMG Expert
Perk
Gentle Reminder:
Perks use the battle points you get after a combat.
🔫Firearm Perks
4 Points l 1 Max
The Grit ability can now be applied to strength and dexterity saving throws
Requires Grit
4 Points | 1 Max
Once per combat when you miss a firearm attack, you can use a free action to reroll a firearm attack roll as long as there’s a surface it can realistically rebound off of
No Requirement
4 Points | 1 Max
Before you shoot your firearm, you can expend more shots from your shot capacity on your attack roll. For every extra shot, you add an additional damage die to your firearm damage roll.
Requires Quick Reload
4 Points | 1 Max
You can use Bluster and Roulette on the same interaction action
Requires Bluster and Roulette
4 Points | 1 Max
When you use the Gamble Special Action and incorrectly call the coin, your firearm attack deals half damage to your target instead of zero
Requires Gamble
4 Points | 1 Max
All pistol firearm attack rolls can be made non-lethally
Requires +2 Bonus With a Pistol
2 Points | 10 Max
If you manage to get a critical shotgun attack roll on a body part, it counts as a limb removal effect
Requires +2 Bonus With a Shotgun
4 Points | 1 Max
If you don’t have disadvantage when rolling to shoot a body part with a Rifle or LMG, then you have advantage on the roll
Requires +2 Bonus With a Sniper
4 Points | 1 Max
You gain a new special action: Scope
As an interaction action, you can double the attack range of the sniper
Requires +2 Bonus With a Rifle
4 Points | 1 Max
You can make one more SMG firearm per round while stealthed without being forced to unstealth
Requires +2 Bonus With a SMG