🔫Firearms Abilities
Opportunity Attack : Firearms
Requires +1 Bonus With At Least 1 Firearm
If a creature attempts to move at least 10ft away from you without using the retreat action, you can use your reaction to make an attack roll with a firearm as an opportunity attack.
Gun Control
Requires STR/DEX Of At Least +0
You now have at least a +2 bonus to use any firearm unless you already have a +2 or higher bonus to use that firearm.
Check Out The Training Rules For More Information On Bonuses!
Imposterous Murdererus
Requires +1 Bonus With At Least 1 Firearm
When using a firearm to attack a creature that has less than half their maximum health, double the stat you use to shoot when calculating damage.
Also when shooting a creature with a firearm on death’s door with heavy caliber, they have to beat a 70 on their survival roll instead of a 30.
Shots Fired!!
Requires Opportunity Attack : Firearms
Whenever initiative is called, you can make an attack roll with a firearm before combat begins. If you hit with this attack, it automatically crits.
Quick Caliber
Requires DEX of +2
You can change the caliber as a free action. Once per turn, whenever you change the caliber you gain a +1 bonus to your firearm damage. This bonus lasts for one firearm attack.
Mag Dump
Require Gun Control And DEX Of +4
Before you make a firearm attack roll, you can expend more bullets in your firearm to deal more damage. For every extra bullet you use for a shot, your firearm damage gains an additional damage die if you hit.