🔫Firearms Abilities

Weapon Expert : Firearms

Ability

You are now automatically proficient with and have a +2 bonus with any firearm. Nothing changes if you already have a +2 or higher bonus with a firearm.

More information on bonuses and proficiency can be found in the rules section

No Requirement

Quick Reload

Ability

You can now reload as an interaction. When you reload a firearm as an interaction, roll a D20. If you get below a 10 on the D20, it still reloads but it jams as described in Gun Rules.

Requires Weapon Expert : Firearms

Grit

Ability

When you make a constitution saving throw, you can add the bonus of a firearm as long as it’s in an equipment slot

Requires +1 Bonus With At Least 1 Firearm

Quickdraw

Ability

When initiative is called, regardless of the resulting turn order, you are allowed to make an attack roll with a firearm before turn order initiates.

Requires Opportunity Attack : Combat

Bullet Collision

Ability

When you see someone shoot a normal ranged weapon or firearm, you can use your reaction to try and negate their attack if you have enough range with your firearm.

Roll to hit with your firearm, if you roll higher than their original attack roll, then you completely negate their attack.

Requires Opportunity Attack : Combat

Bluster

Ability

You gain a new Special Action: Bluster

As an interaction before you shoot a firearm, you can choose to not add your firearm bonus to your attack roll. If you manage to break armor class like this, your firearm damage roll gains an additional damage dice

No Requirement

Gamble

Ability

You gain a new Special Action: Gamble

As an interaction after you break someone’s armor class with a firearm, call a side of a coin and have the DM flip a coin.

If you call it correctly, then the target of your firearm attack roll gains the bleeding condition until they treat the damage. If you call it incorrectly, your firearm attack deals no damage at all.

No Requirement

Roulette

Ability

You gain a new Special Action: Roulette

As an interaction before you shoot your firearm, you can choose to shoot randomly instead of selecting your own target. The target is randomly selected by the DM.

Everyone in initiative becomes a target including yourself, you still have to hit whoever becomes that target. If the firearm attack roll hits, the attack is treated as an automatic critical hit.

No Requirement