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Psychic Control
Perk
Imbued Psionics
Perk
4 Points | 1 Max
When you spend psychic points to empower an attack, every point you spend now adds +2 to the damage total of the attack and adds 20ft to the range
Requires Psychic Attack
4 Points | 1 Max
When you use the Psychic Element in a custom move attack roll, add your intelligence to the damage total
Requires Psychic Element
Phone Call
Perk
Anima
Perk
Telekinetic
Perk
Psychokinesis
Perk
Fecund Stride
Perk
Psychic Stride
Perk
Shrewd Aura
Perk
Psionic Aura
Perk
Psychic Boost
Perk
Mind Reader
Perk
Gentle Reminder:
Perks use the battle points you get after a combat.
🧠Psionic Perks
2 Points l No Max
When you use the Telepathy Special Action, an additional character can be included in the telepathic connection
Requires Telepathy
4 Points | 1 Max
You can use the Telepathy Special Action with characters that don’t have a brain or biological mind
Requires Telepathy
2 Points | 4 Max
You can telekinetically grab an additional object or character when you use the Telekinesis Special Action, you cannot attempt to grab the same object or character twice.
Requires Telekinesis
4 Points | 1 Max
Instead of using your own movement to move something you’ve telekinetically grabbed, your maximum walking speed now represents how far you can move each grabbed object or character when you take your movement action
Requires Telekinesis
4 Points | 1 Max
Instead of spending a eighth of your maximum, you now can spend psychic points equal to one sixteenth of your maximum to teleport
Requires Psychic Step
2 Points | 2 Max
You can perform an additional teleport when you use Psychic Step
Requires Psychic Step
4 Points | 1 Max
As long as you have at least 1 psychic point remaining, your brain will permanently remain active and you can use psychic abilities even when your body is unconscious
Requires Psychic Aura
4 Points | 1 Max
As long as you have at least 1 psychic point remaining, you have resistance to the Psychic Element
Requires Psychic Aura
4 Points | 1 Max
As long as you have at least 1 psychic point remaining, as a free action once per round you can spend psychic points equal to one sixteenth of your maximum to dash
Requires Psychic Flight
4 Points | 1 Max
When you successfully use the Mindlink Special Action, you get to ask an additional question
Requires Mindlink