🧠Psychic Perks

Signal Up

2 Points | Can Have 10 Max

Requires Skill Check Psionics and Telepathy

Increase your psychic telekinesis and telepathy range by 5ft

Victim+

2 Points | Can Have 10 Max

Requires Skill Check Psionics

Increase the amount of objects and creatures you can grapple with psionics in one turn by one

Blinking

2 Points | Can Have 1 Max

Requires Psychic Step

After using your bonus action to use psychic step, you can psychic step one more time as a free action unless you end your turn before you do

Two Places

4 Points | Can Have 1 Max

Requires Psychic Step

You can bonus action and reaction psychic step in the same round.

Pallas Athena

4 Points | Can Have 1 Max

Requires Phrenic Aegis

You do not halve your intelligence when adding it to your armor class because of phrenic aegis

Gentle Reminder:

Perks use the battle points you get after a combat.