Eloquent
Perk
Great Presence
Perk
2 Points | 5 Max
When making a social roll, add a +1 bonus to the roll
No Requirement
2 Points | 10 Max
Increase your Friendly Aura radius by 5ft
Requires Friendly Aura
Empathy
Perk
Sympathy
Perk
Rumormonger
Perk
Calm Presence
Perk
Inspiring Rally
Perk
Quick Rally
Perk
Universal Rally
Perk
Inspired Tongue
Perk
Booming Voice
Perk
Vicious Mockery
Perk
Gentle Reminder:
Perks use the battle points you get after a combat.
🥳Social Perks
4 Points l 1 Max
When using the Pacify special action on someone you have a positive personal bond with, you can end their intense emotions instead of suppressing them if they fail the saving throw
Requires Pacify
4 Points | 1 Max
When using the Pacify special action on someone who suffers from uncontrollable intense emotions, that person can choose to roll at disadvantage against your Social DC
Requires Pacify
4 Points | 1 Max
When rolling to spread lies, if your deception check totals above a 20, then weaker willed characters may fall victim to intense fear and anger
Requires Muckraker
4 Points | 1 Max
You and all characters within your Friendly Aura that you consider friends add your persuasion bonus to all will saving throws
Requires Friendly Aura
4 Points | 1 Max
When performing a Pep Rally, you and your allies now get Overhealth equal to your Charisma + Your Performance Bonus
Requires Pep Rally
4 Points | 1 Max
You can now perform a Pep Rally in a minute or round by giving up your action, quick action, and interaction on your turn
Requires Pep Rally
2 Points | 10 Max
When performing a Pep Rally, characters don’t need to be able to understand you to be able to benefit from Pep Rally
Requires Pep Rally
4 Points | 1 Max
When inspiring a character, if you get a natural 20 on the persuasion check, then the character gains an inspiration
Requires Inspire
4 Points | 1 Max
Unless restricted by external means, you can casually be heard from a mile away without needing to roll a skill check to yell
No Requirement
4 Points | 1 Max
When mocking a character, if your persuasion check totals to higher than 20, then the character takes 1d4 + CHA mental damage
Requires Mockery