Eloquent

Perk

Great Presence

Perk

2 Points | 5 Max

When making a social roll, add a +1 bonus to the roll

No Requirement

2 Points | 10 Max

Increase your Friendly Aura radius by 5ft

Requires Friendly Aura

Empathy

Perk

Sympathy

Perk

Rumormonger

Perk

Calm Presence

Perk

Inspiring Rally

Perk

Quick Rally

Perk

Universal Rally

Perk

Inspired Tongue

Perk

Booming Voice

Perk

Vicious Mockery

Perk

Gentle Reminder:

Perks use the battle points you get after a combat.

🥳Social Perks

4 Points l 1 Max

When using the Pacify special action on someone you have a positive personal bond with, you can end their intense emotions instead of suppressing them if they fail the saving throw

Requires Pacify

4 Points | 1 Max

When using the Pacify special action on someone who suffers from uncontrollable intense emotions, that person can choose to roll at disadvantage against your Social DC

Requires Pacify

4 Points | 1 Max

When rolling to spread lies, if your deception check totals above a 20, then weaker willed characters may fall victim to intense fear and anger

Requires Muckraker

4 Points | 1 Max

You and all characters within your Friendly Aura that you consider friends add your persuasion bonus to all will saving throws

Requires Friendly Aura

4 Points | 1 Max

When performing a Pep Rally, you and your allies now get Overhealth equal to your Charisma + Your Performance Bonus

Requires Pep Rally

4 Points | 1 Max

You can now perform a Pep Rally in a minute or round by giving up your action, quick action, and interaction on your turn

Requires Pep Rally

2 Points | 10 Max

When performing a Pep Rally, characters don’t need to be able to understand you to be able to benefit from Pep Rally

Requires Pep Rally

4 Points | 1 Max

When inspiring a character, if you get a natural 20 on the persuasion check, then the character gains an inspiration

Requires Inspire

4 Points | 1 Max

Unless restricted by external means, you can casually be heard from a mile away without needing to roll a skill check to yell

No Requirement

4 Points | 1 Max

When mocking a character, if your persuasion check totals to higher than 20, then the character takes 1d4 + CHA mental damage

Requires Mockery