
🧘Monk Abilities
Wisdom : Spirit
Skill Check
Measures your ability to feel other character’s life energy and spiritual auras. You can garner a character’s strength in relation to your own, a general alignment of their personality, and can be used to see through illusions. Gain a +2 bonus to this skill check.
Upon taking this skill check, you gain a pool of Energy Points equal to your wisdom times 4.
Requires At Least +0 Wisdom
(Can be taken during Character Creation)
You cannot get the Psychic Skill Check after choosing the Spirit Skill Check
Spirit Element
Ability
When creating custom moves with other paths, you can include the Spirit Element in those moves. The Spirit Element includes raw life energy and meditative practices
You can also most likely find a way to use your wisdom for those custom moves.
Requires Wisdom Skill Check : Spirit
Energy Attack
Ability
Before you roll an attack roll, if it uses the Spirit Element in some way you can spend energy points to empower the attack.
Every energy point you expend adds +1 to the damage total of the attack and adds 10ft to the range
Requires Spirit Element
Spirit Speed
Ability
As long as you have at least 1 energy point remaining and you’re not wearing armor, your walking speed is multiplied by your wisdom
Requires Wisdom Skill Check : Spirit
Energy Charge
Ability
Once per long rest as a free action, you can regain energy points equal to a fourth of your maximum
Requires Energy Attack
Spirit Step
Ability
As a reaction or once per round on your movement action, you can spend energy points equal to an eighth of your maximum to teleport to an open space within eyesight or to a life energy signature you can sense with the Spirit Skill Check. However, this ability can only be used once per round.
Requires Spirit Speed
Meditation
Ability
As long as you have at least 1 energy point remaining, you have advantage against effects that are meant to cause intense emotions within you
Requires Wisdom Skill Check : Spirit and +2 Wisdom
Energy Aura
Ability
As long as you have at least 1 energy point remaining, you can add your wisdom stat to your armor class, you age slower, and you have advantage on fortitude and tolerance saving throws
Requires Spirit Element
Spirit Shield
Ability
As long as you have at least 1 energy point remaining, when you are called to roll an intelligence, wisdom, or charisma will saving throw you can use the Spirit Skill Check instead
Requires Energy Aura and +4 Wisdom