Requires Elemental Casting
⛈️Path Of Elokinesis⛈️- Tier 1 Spellmaker
for Whatever reason, you were a former elemental user that chose to double down instead of utilizing the full span of nature. however, the double down is also double powerful.
You Gain A Resource Pool Of Mana Points Equal To 2 Times Your Dexterity Or Wisdom
During Short Rests, You Can Make One Spell Based On What Tier Of Spell Maker You’ve Unlocked. You Can Make A Spell Attempting To Break Someone’s Armor Class Or Force Them To Roll A Save.
You Can Also Make Utility Or Unique Spells That Aren’t Just About Damage, As Long As It’s Within Your Elements And Your DM Is Fine With It, Magic Can Do Pretty Much Anything!
Elements
Restrictions
choose an element of nature
(Natural Air, Water, Lightning, Earth, etc)
you can now only make spells of that element, this is permanent.
1d6, 60ft Range, 0 Mana, 1 Target, Can Only Make Action Spell
Tier I Elokinesis spells are not considered magical.
Examples
Make A Spell Creating An Area Of Fog Around You And Your Allies Giving A Bonus To Stealth Or Sending Almost A Wave Of Rain Water Forcing Creatures To Dodge A Flood Of Damage.
Requires Elokinesis Tier I
Requires Elokinesis Tier II
2d6, 120ft Range, 2 Mana, 2 Targets
tier II elokinesis spells are considered magical.
3d6, 180ft Range, 4 Mana, 3 Targets
tier III elokinesis spells are considered magical and can be made as actions or reactions.
Requires Elokinesis Tier III
Requires Elokinesis Tier IV
4d6, 240ft Range, 6 Mana, 4 Targets
tier IV elokinesis spells are considered magical and actions, bonus actions, or reactions.
5d6, 300ft Range, 10 Mana, 5 Targets
tier V elokinesis spells are considered magical and and actions, bonus actions, or reactions.
Elokinesis Tier II
Elokinesis Tier III
Elokinesis Tier IV
Elokinesis Tier V
⛈️Elokinesis Abilities
Requires Elokinesis Casting
Primordial Embodiment
You become immune to non-magical and magical variants of the element you picked for elokinesis casting.
Requires wild spirit
Elemental Manifest
When rolling damage, you get to add an additional d6 of your elokinesis element type to the damage total
Requires Elokinesis Tier III
Embody The Visible
As an action, you can freely manipulate natural and magical Occurrences of your element around you. you can manipulate it to the restrictions of tier III elokinesis.
Requires elemental casting
Wild Spirit
you get a magical passive buff based on the aspects of the magical element you chose.
Requires Primordial Embodiment
Earth Merge
if you are around naturally Occurring sources of your chosen element, you can either teleport to it as a bonus action or choose to sink into the element and be untouchable as an action. you cannot attack while sunken into the element.
Requires Elokinesis Tier III
Kinetic Form
as a bonus action you can spend 5 mana to transform into your kinetic form. your kinetic form has you become one with your element, your body becoming what you chose. for the next 10 minutes you gain the following:
you deal double on your elemental spells
you heal from taking damage from non-magical and magical variants of your element