Master
Perk
Liege
Perk
2 Points | 2 Max
You can command an additional minion when you use the Command Special Action
Requires Minion Maker
2 Points | 2 Max
You can summon an additional minion when you use the Summon Special Action
Requires Minion Maker
Scandinavian
Perk
Scotch
Perk
Worthy Sacrifice
Perk
Parasite
Perk
Advised Minion
Perk
Favored Champ
Perk
Mulligan
Perk
Safeguard
Perk
Enduring Spirit
Perk
Requested Spirit
Perk
Gentle Reminder:
Perks use the battle points you get after a combat.
🎪Summoner Perks
4 Points l 1 Max
When you minion deals damage, double your spellcasting stat when you add it to their damage
Requires Minion Maker
1 Point | 5 Max
When your minion attempts to break someone’s armor class, add a +1 bonus to the roll
Requires Minion Maker
4 Points | 1 Max
When you use the Sacrifice Special Action, all of your minions have advantage on their next attack
Requires Sacrifice
4 Points | 1 Max
When you base a Summoned Spirit off a minion you currently have summoned you can also take either one of their damage resistances, damage immunities, or passive buffs
Requires Leeching and Better Minions
1 Point | 5 Max
Your Favored Minion’s AC increases by 1
Requires Favored Minion
4 Points | 1 Max
When you command your Favored Minion to take their Movement Action, their walking speed is multiplied is by 1.5
Requires Favored Minion
4 Points | 1 Max
When using the Castle Special Action to swap positions, you are not restricted to between a minion and character.
Requires Castle
1 Point | 10 Max
Increases the range where a minion can throw themselves in front of an attack
Requires Bodyblock
4 Points | 1 Max
Your Summoned Spirit can be based off minions that you don’t have currently summoned, as long as they’re your minions
Requires Summoned Spirit
4 Points | 2 Max
You can have more than 1 Summoned Spirit at a time. However, it cannot be based off the same minion
Requires Summoned Spirit