Master

Perk

Liege

Perk

2 Points | 2 Max

You can command an additional minion when you use the Command Special Action

Requires Minion Maker

2 Points | 2 Max

You can summon an additional minion when you use the Summon Special Action

Requires Minion Maker

Scandinavian

Perk

Scotch

Perk

Worthy Sacrifice

Perk

Parasite

Perk

Advised Minion

Perk

Favored Champ

Perk

Mulligan

Perk

Safeguard

Perk

Enduring Spirit

Perk

Requested Spirit

Perk

Gentle Reminder:

Perks use the battle points you get after a combat.

🎪Summoner Perks

4 Points l 1 Max

When you minion deals damage, double your spellcasting stat when you add it to their damage

Requires Minion Maker

1 Point | 5 Max

When your minion attempts to break someone’s armor class, add a +1 bonus to the roll

Requires Minion Maker

4 Points | 1 Max

When you use the Sacrifice Special Action, all of your minions have advantage on their next attack

Requires Sacrifice

4 Points | 1 Max

When you base a Summoned Spirit off a minion you currently have summoned you can also take either one of their damage resistances, damage immunities, or passive buffs

Requires Leeching and Better Minions

1 Point | 5 Max

Your Favored Minion’s AC increases by 1

Requires Favored Minion

4 Points | 1 Max

When you command your Favored Minion to take their Movement Action, their walking speed is multiplied is by 1.5

Requires Favored Minion

4 Points | 1 Max

When using the Castle Special Action to swap positions, you are not restricted to between a minion and character.

Requires Castle

1 Point | 10 Max

Increases the range where a minion can throw themselves in front of an attack

Requires Bodyblock

4 Points | 1 Max

Your Summoned Spirit can be based off minions that you don’t have currently summoned, as long as they’re your minions

Requires Summoned Spirit

4 Points | 2 Max

You can have more than 1 Summoned Spirit at a time. However, it cannot be based off the same minion

Requires Summoned Spirit