Tinkering Special Feature
instead of creating a invention during battle, you can spend a short rest to make up to 5 inventions. inventions made during short rests have +2 to their rolls and DCs
🔧Path Of Tinkering🔧
Tinker Tinker
Requires Proficiency in tinkerer’s tools
During A Short Rest, you can blueprints and designs for inventions so they can be made quickly on the battlefield.
you gain a resource pool of scrap points equal to 2 times your intelligence plus your technology bonus
Rolls off Technology check | DC = 8 + INT + Technology bonus
Elements & Restrictions
metallic and scrappy inventions
(inventions are made and used on the same action, the cost of creating the invention is an amount of scrap determined by DM)
1d6, 20ft range, 1 target, action only
you could make a rocket launcher out of barrels and crate or tie together multiple tree branches to make a huge slingshot
Examples
Engineering Degree
Requires tinker tinker
your Inventions are now 1d8, 40ft range, 2 targets, made & Used on actions and bonus actions
your Inventions now have +3 to rolls and DCs instead of a +2 if they’re made at short rest
Lead Manufacturer
Requires Engineering degree
your inventions are now 1d10, 60ft range, 3 targets, made & Used on actions, bonus actions, and reactions
your Inventions now have +4 to rolls and DCs instead of a +3 if they’re made at short rest
Enchanted Devices
Requires Tinker tinker and be somewhat magical
You Can Now Add Magical Elements From Either Your Spellmaker Or Whatever Makes You Magical To Your inventions. The Reverse Is True As Well, Meaning You Can Add tinkering Elements To Your Other Paths.