🔧Path Of Engineering🔧

Inventor

Path

You can create 1 Path Of Engineering Custom Craft during a short rest. The Custom Crafts of this Path are also called Inventions

You gain a resource pool of Scrap Points equal to two times your Intelligence plus your Technology Bonus. This resource pool does not recover at a long rest and is finite, it can be refilled by finding more scrap manually.

Your Elements include random scrapped parts that you would reasonably have picked up or purchased. The limits of what qualifies is at the DM’s discretion

Your Restrictions are action or interaction action use; the damage dice, range, and Scrap Cost of an Invention are determined by the DM

In order to craft an Invention, you need to spend Scrap Points equal to the total cost

Instantly gain the Craft ability upon choosing Inventor

Requires Proficiency In Engineer Kit

Path Of Engineering: Special Rule

Instead of normal Path Upgrades, Abilities, or Perks, the Path Of Engineering uses Power Progressions.

Power Progressions are a fusion of Abilities and Perks, meaning that they count as either and can be gained by either Training or spending Battle Points

INT or WIS : Repair

Skill Check

Measures your ability to repair a piece of technology or equipment and restore it to a functioning state. Using this skill check without your tools results in an automatic critical failure. Gain a +2 bonus to the skill check

(Can be taken during Character Creation and Requires Smithing Tools or Engineer Kit)

Custom Craft Rolls & DC

Path Of Engineering Inventions are based off your Technology skill check

8 + INT + Technology Bonus

Craft

Ability

You gain a new Special Action: Craft

As a quick action, you can spend Scrap Points equal to the cost of an Invention to instantly craft it.

However, Inventions made with this Special Action can sometimes malfunction. When using an Invention for the first time during a round made with this Special Action, roll a d10. 

If you get below a 7, it malfunctions and must be repaired with a Repair Skill Check Roll determined by DM.

Automatically Gain After Getting Inventor

Blueprint

Power Progression

Competency

Power Progression

Recycle

Power Progression

Refurbish

Power Progression

Remake

Power Progression

Quick Inventing

Power Progression

2 Points | 5 Max

During a short rest, you can take an invention and alter it’s restrictions and hardpoints if it has any.

You can only alter it’s restrictions based by how many scrap points have already been used to craft it

Requires Inventor

2 Points | 5 Max

You can craft an additional Invention at a short rest or on the Craft Special Action

Requires Blueprint (1) and Competency (1)

Machines

Power Progression

Genius

Power Progression

4 Points | 1 Max

As long as you have a source of electricity or another tech power, you can recreate Trinkets found in High Tech Items up to the DM’s discretion. In order to recreate a trinket, you must spend Scrap Points equal to the gold cost of the trinket. If the trinket is less than 1 gold, then it will only cost 1 Scrap Point

Requires Blueprint (3) and Competency (3)

4 Points | 1 Max

Only when you operate your own invention, double your intelligence when using it

Requires Blueprint (3)

Hardpoints

Power Progression

Crappy Craft

Power Progression

4 Points | 5 Max

As an action when you have a piece of technology you understand at your disposal, you can add elements of inventions you’ve made to those pieces of technology. This requires a varying amount of Scrap Points determined by the DM

Requires Blueprint (1) and Competency (1)

4 Points | 1 Max

When crafting an invention, you can choose to improvise it’s restrictions

However, any improvised invention has a -5 debuff when rolling with it and cannot benefit from Blueprint

Requires Inventor

Magic Inventor

Power Progression

Scrap Element

Power Progression

Rare Machines

Power Progression

Powerpoints

Power Progression

4 Points | 1 Max

As long as you have the source of a power (Magic, Mystic, etc), you can recreate Trinkets found in Magic Items and Mystic Items up to the DM’s discretion. In order to recreate a trinket, you must spend Scrap Points equal to the gold cost of the trinket. If the trinket is less than 1 gold, then it will only cost 1 Scrap Point

Small note, for right now Mystic Items are labeled Otherworldly, this will be changed later

Requires Machines and Magic Inventor

4 Points | 5 Max

As long as you have the source of a power (Magic, Mystic, etc) you can use effects from Trinkets you are capable of recreating as Hardpoints instead of inventions you’ve previously made

Requires Hardpoints and Magic Inventor and Rare Machines

4 Points | 6 Max

When you roll a d10 to see if your invention malfunctions, the minimum number you need is one less

Requires Inventor

4 Points | 5 Max

When you create an Invention at a short rest, it gains +1 to all rolls

Requires Inventor

2 Points | 5 Max

During a short rest, you can take an existing weapon or armor and have it benefit from your current Better Weapon or Better Armor bonuses. In order to do this, you need to spend a fourth of either the gold cost or the amount of scrap points used to make it

Requires Blueprint (1)

2 Points | 1 Max

You gain a new Special Action: Recycle

As an action, you can tear apart a Weapon or Armor and get back the scrap points that were used to make it

Requires INT/WIS Skill Check : Repair

4 Points | 1 Max

When you make custom moves with another Path, you can include elements involving scrap and Ware creation in those custom moves

Requires Inventor and Crappy Craft

4 Points | 1 Max

As long as you have the source of a power (Magic, Mystic, etc), you can improvise Ware Upgrades that use powers

Requires Machines and Crappy Craft

Valid Craft

Power Progression

4 Points | 1 Max

When improvising an invention or hardpoint, it no longer has a -5 debuff applied to it

Requires Crappy Craft and Blueprint (3) and Competency (3)