🌍Universal Perks

Faster

Perk

Increase Bonus

Perk

2 Points | No Max

Increase your base walking speed by 5ft

No Requirement

1 Point l Can Apply 3 Times Max Perk Skill Check

Increase the bonus of a skill check by 1. Cannot use this to increase the bonus of a skill check past a 5

No Requirement

Increase Stat

Perk

Cardiovascular

Perk

4 Points l Can Apply 3 Times Max Per Base Stat

Increase a base stat by 1. Cannot use this to increase a base stat past a 5

No Requirement

4 Points | 1 Max

When making a physical roll related to your movement action while in water, double either your strength or dexterity

Requires Swimmer

More Alert

Perk

Active

Perk

1 Point | 5 Max

Add an additional +1 bonus to your initiative roll

No Requirement

2 Points | 2 Max

When you use your interaction action to make an active skill check roll, you can make an additional active skill check roll

No Requirement

Gifted

Perk

Speed Jump

Perk

1 Point | 5 Max

Add an additional +1 bonus to training related combo skill checks

No Requirement

4 Points | 2 Max

You gain an additional free action jump once per turn

Requires Long Jump and +4 Bonus In Athletics

Reliable Athlete

Perk

Parkour Prince

Perk

4 Points | 1 Max

If you roll a natural 1 on a D20 for a roll related to jumping, you do not suffer from Critical Failure rules

No Requirement

4 Points | 1 Max

If you jump off of a wall, you can use an interaction action to double the total of your athletics or acrobatics roll for the jump

Requires Long Jump and Mountaineer

High Jump

Perk

Anaerobic

Perk

4 Points | 1 Max

When your roll athletics or acrobatics to make a jump, double either your strength or dexterity

Requires Long Jump

4 Points | 1 Max

When making a physical roll to measure your ability to climb on your movement action, double either your strength or dexterity

Requires Mountaineer

Gentle Reminder:

Perks use the battle points you get after a combat.