⚔️Combat Abilities
Everything listed below is an Ability.
Weapon Expert : Average
Ability
You are now automatically proficient with and have a +2 bonus with any average weapon. Nothing changes if you already have a +2 or higher bonus with an average weapon.
More information on bonuses and proficiency can be found in the rules section
No Requirement
Weapon Expert : Finesse
Ability
You are now automatically proficient with and have a +2 bonus with any finesse weapon. Nothing changes if you already have a +2 or higher bonus with a finesse weapon.
More information on bonuses and proficiency can be found in the rules section
Requires At Least +0 DEX
Weapon Expert : Heavy
Ability
You are now automatically proficient with and have a +2 bonus with any heavy weapon. Nothing changes if you already have a +2 or higher bonus with a heavy weapon.
More information on bonuses and proficiency can be found in the rules section
Requires At Least +0 STR
Armor Expert : Light
Ability
You become proficient with all forms of light armor.
When calculating your armor class when wearing light armor, add +1 to your armor class.
More information on bonuses and proficiency can be found in the rules section
No Requirement
Armor Expert : Medium
Ability
You become proficient with all forms of medium armor.
When calculating your armor class when wearing medium armor, add +1 to your armor class.
More information on bonuses and proficiency can be found in the rules section
Requires At Least +0 DEX
Armor Expert : Heavy
Ability
You become proficient with all forms of heavy armor.
When calculating your armor class when wearing heavy armor, add +1 to your armor class.
More information on bonuses and proficiency can be found in the rules section
Requires At Least +0 CON
Opportunity Attack : Combat
Ability
If a character runs away from you while in the range of your weapon without using the Retreat Action, then you can make an attack as a reaction, also known as an Opportunity Attack.
This Opportunity Attack can be done with a melee weapon, ranged weapon, improvised weapon, or a firearm.
No Requirement
Martial Arts
Ability
Instead of following normal hand to hand combat rules, your bodily limbs now count as a new melee weapon called “Martial Arts.”
Martial Arts is a melee weapon that uses either Strength or Dexterity, deals 1d6 + Stat Physical Damage, and you automatically gain a +2 bonus with Martial Arts attack rolls. Martial Arts attack rolls can be made as an Action or a Quick Action.
No Requirement
Weapon Expert : Improvised
Ability
You are now automatically proficient with and have a +2 bonus with any improvised weapon or object that is not intended to be used as a weapon.
More information on bonuses and proficiency can be found in the rules section
No Requirement