⚔️Combat Abilities

Everything listed below is an Ability.

Weapon Expert : Average

Ability

You are now automatically proficient with and have a +2 bonus with any average weapon. Nothing changes if you already have a +2 or higher bonus with an average weapon.

More information on bonuses and proficiency can be found in the rules section

No Requirement

Weapon Expert : Finesse

Ability

You are now automatically proficient with and have a +2 bonus with any finesse weapon. Nothing changes if you already have a +2 or higher bonus with a finesse weapon.

More information on bonuses and proficiency can be found in the rules section

Requires At Least +0 DEX

Weapon Expert : Heavy

Ability

You are now automatically proficient with and have a +2 bonus with any heavy weapon. Nothing changes if you already have a +2 or higher bonus with a heavy weapon.

More information on bonuses and proficiency can be found in the rules section

Requires At Least +0 STR

Armor Expert : Light

Ability

You become proficient with all forms of light armor.

When calculating your armor class when wearing light armor, add +1 to your armor class.

More information on bonuses and proficiency can be found in the rules section

No Requirement

Armor Expert : Medium

Ability

You become proficient with all forms of medium armor.

When calculating your armor class when wearing medium armor, add +1 to your armor class.

More information on bonuses and proficiency can be found in the rules section

Requires At Least +0 DEX

Armor Expert : Heavy

Ability

You become proficient with all forms of heavy armor.

When calculating your armor class when wearing heavy armor, add +1 to your armor class.

More information on bonuses and proficiency can be found in the rules section

Requires At Least +0 CON

Opportunity Attack : Combat

Ability

If a character runs away from you while in the range of your weapon without using the Retreat Action, then you can make an attack as a reaction, also known as an Opportunity Attack.

This Opportunity Attack can be done with a melee weapon, ranged weapon, improvised weapon, or a firearm.

No Requirement

Martial Arts

Ability

Instead of following normal hand to hand combat rules, your bodily limbs now count as a new melee weapon called “Martial Arts.”

Martial Arts is a melee weapon that uses either Strength or Dexterity, deals 1d6 + Stat Physical Damage, and you automatically gain a +2 bonus with Martial Arts attack rolls. Martial Arts attack rolls can be made as an Action or a Quick Action.

No Requirement

Weapon Expert : Improvised

Ability

You are now automatically proficient with and have a +2 bonus with any improvised weapon or object that is not intended to be used as a weapon.

More information on bonuses and proficiency can be found in the rules section

No Requirement