Autoloader

1 Gold, Uncommon

You can attach this to a gun with a successful technology, utility, or some other type of check that involves manipulating technology. This is one of the three attachments you can have one one firearm.

As long as the firearm isn’t high tech or magical by any means or has any massive parts, you can fully reload the gun as a free action.

Red-Dot Sight

1 Gold, Uncommon

You can attach this to a gun with a successful technology, utility, or some other type of check that involves manipulating technology. This is one of the three attachments you can have one one firearm.

This firearm gains +1 to all rolls made with the firearm. This also increases any DCs the gun may have.

Silencer

1 Gold, Uncommon

You can attach this to a gun with a successful technology, utility, or some other type of check that involves manipulating technology. This is one of the three attachments you can have one one firearm.

Enemies can’t hear this weapon outside 100ft and they have disadvantage on perception rolls to hear the weapon being fired. this attachment cant be attached to a weapon with the Heavy Property with the exception of snipers.

Thermals

1 Gold, Uncommon

You can attach this to a gun with a successful technology, utility, or some other type of check that involves manipulating technology. This is one of the three attachments you can have one one firearm.

allows the wielder to detect targets via ambient heat, even in total darkness, while you have the weapon at the ready. You no longer have disadvantage in darkness.

Laser-Dot Sight

1 Gold, Uncommon

You can attach this to a gun with a successful technology, utility, or some other type of check that involves manipulating technology. This is one of the three attachments you can have one one firearm.

Acts as a non damaging laser pointer, meaning you do not suffer disadvantage on attack rolls made at long range with a firearm.