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Stat Based Traits
Your rolled stats determine multiple things about your character sheet, these include topics like Armor Class and Initiative.
Armor Class is the number someone needs to beat in order to hurt you. Not counting using armor or other abilities, base armor class is 8 + your dexterity.
Initiative refers to turn order in combat, meaning who goes before who in a fight. Without abilities or perks, rolling for Initiative is just your dexterity stat and is automatically calculated on your character sheet.
For more information about either, use the arrow near this box to go to the Factors Of Combat page where you can look at Armor Class, Initiative, and more stat based traits in greater detail.
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Choosing Your Race
A character race is simply what they’re born as, just like how we’re all born as humans.
When choosing your race, you can either create your own custom race, choose from the list on the wiki pages, or adapt one from another system.
The chart near this box details everything you to remember when creating your own race.
Also, if you are adapting a race from another game, try to fit their traits and abilities in line with aspects of Free Flowing.
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Custom Race Set Up
Your race needs a name and you can also provide a history for it. When do they mature and when do they die of old age. Does gender matter or not? What languages do they innately have or don’t?
What’s their walking speed and racial traits? Most races have a walking speed of 30ft, but it could be faster or slower. Most races also have at least 3 racial traits; these can range from getting extra abilities at character creation or passive buffs like resistances to damage types like fire or ice.
All races get racial stat bonuses. Usually it’s +2 to one stat and +1 to another. The bonuses could be fixed or you could be able to put them wherever you want.
Starting Health
Unlike other games, you use all of your character’s stats in order to calculate your health.
If you have a stat that is 0 or lower, treat it like a +1. Use the chart near this to calculate your starting health.
Health or Hit Points are a measure of how much damage and pain your character can take before they’re about to be killed.
If you want to learn more about health and character death, check out the factors of combat above and the arrow near this box.
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Health Equation
Strength X 2
Dexterity X 2
Constitution X 3
Intelligence X 1
Wisdom X 1
+ Charisma X 1
= Total HP