🎪Path Of Summoner🎪

Minion Maker

Path

You can create 1 Path Of Summoner Custom Minion during a short rest. The Custom Moves of this Path are also called Minions

Each Minion you make has custom stats that you have to write down and keep track of. The most important stat is how much they cost to summon, it should be in comparison to how good their stats are.

Minions disappear either by losing all health, when you take a long rest, or by using a quick action to unsummon them. Unsummoning Minions returns the points you lost to make them.

Instantly gain the Summon and Command abilities upon choosing Minion Maker

Automatically Gain After Getting Minion Maker

Custom Minion Stats

When you make a minion, you need to write down these aspects:

Maximum HP, Base Stats, Armor Class, Movement Speed, Flight?, Attacks

Each Minion have a Summoning Cost, all of the stats above are factors in how many resource points should be needed to summon that minion, determined by DM

Examples:

If you have the Path Of Arcane Magic, you can make a little bird that spits fire

If you have the Path Of Engineering, you can make a little robot that shoots lasers at people

Summon

Ability

You gain a new Special Action: Summon

As an action, you can spend resource points to summon one Minion anywhere within eyesight. These points can be from any resource pool like HP, Mana, Scrap, etc.

However, the resource points you choose to use can alter the physical appearance of your Minion.

Automatically Gain After Getting Minion Maker

Command

Ability

You gain a new Special Action: Command

As a quick action, you can choose one of your Minions and command them. After a Minion has been commanded, they get an action and movement action that you decide for them.

Automatically Gain After Getting Minion Maker

Linked Minion

Special Path Upgrade

When you command one of your Minions to attack, they can use one of your techniques or spells instead. They still roll off their own stats.

(This doesn’t mean they can now make custom moves based off of your paths, they can just use what you have)

Requires Minion Maker and Be Somewhat Magical

Better Minions

Path Special Upgrade

Minions can now have damage resistances, damage immunities, and passive buffs as stats.

Minions now have a +2 bonus to all of their attack rolls and a +2 bonus to any of their DCs

Requires Minion Maker

Smarter Minions

Path Upgrade

When you command a Minion to attack, they can improvise an attack instead of using the attacks they were created with

When you command a Minion to improvise an attack, their attack roll has a -5 applied to it and creatures gain a +5 to their saving throws against their move.

Requires Minion Maker