🌨️Path Of Elemental🌨️

Any Stat : Spellcasting

Skill Check

Measures ability to cast your spells at your targets and how difficult it is for your targets to resist against your spells. Write this down in your Custom Skill Checks to keep track of the Spellcasting Bonus of your current Spellcasting Focus. Gain a +2 bonus to this skill check.

(Take When You Get Spellmaker Tier 1)

Elemental Spellmaker Tier I

Path

You can create 1 Path Of Magic Elemental Custom Spell during a short rest. The Custom Moves of this Path are also called Spells

You gain a resource pool of Mana Points equal to two times your Magic Stat. This Magic Stat can be your DEX, INT, OR WIS

Your Elements include non-magical manifestations of natural types of damage like air, water, lightning, fire, and earth

Your Restrictions are action, effects are 1d6 + Magic Stat, 30ft range, 1 target

Requires Any Stat : Spellcasting Skill Check and Spellcasting Focus

Custom Move Rolls & DC:

Path Of Magic Elemental Spells roll based off your spellcasting skill check

8 + Magic Stat + Spellcasting Bonus

Examples:

Summoning rain and forcing enemies to dodge a natural flood

Creating an actual tornado that tears through the battlefield

Elemental Spellmaker Tier II

Path Upgrade

You can spend 1 mana point to cast one of your spells at Tier II.

Tier II Spells are action, effects are 1d8 + Magic Stat, 60ft range, 2 targets, +1 to Spell DC

Requires Elemental Spellmaker Tier I

Elemental Spellmaker Tier III

Path Upgrade

You can spend 2 mana points to cast one of your spells at Tier III.

Tier III Spells are action and reaction, effects are 1d10 + Magic Stat, 90ft range, 3 targets, +2 to Spell DC

Requires Elemental Spellmaker Tier II

Elemental Spellmaker Tier IV

Path Upgrade

You can spend 3 mana points to cast one of your spells at Tier IV.

Tier IV Spells are action and reaction, effects are 1d12 + Magic Stat, 120ft range, 4 targets, +3 to Spell DC

Requires Elemental Spellmaker Tier III

Elemental Spellmaker Tier V

Path Upgrade

You can spend 4 mana points to cast one of your spells at Tier V.

Tier V Spells are action and reaction, effects are 1d20 + Magic Stat, 150ft range, 5 targets, +4 to Spell DC

Requires Elemental Spellmaker Tier IV