🌨️Path Of Elemental🌨️
Any Stat : Spellcasting
Skill Check
Measures ability to sense magic around you and within objects and creatures. The stat used for Arcana rolls depends on what you use for casting spells. Gain a +2 bonus to the skill check
(Take When You Get Spellmaker Tier 1)
Elemental Spellmaker Tier I
Path
You can create 1 Path Of Magic Elemental Custom Spell during a short rest. The Custom Moves of this Path are also called Spells
You gain a resource pool of Mana Points equal to two times your Magic Stat. This Magic Stat can be your DEX, INT, OR WIS
Your Elements include non-magical manifestations of natural types of damage like air, water, lightning, fire, and earth
Your Restrictions are action, effects are 1d6 + Magic Stat, 30ft range, 1 target
Requires Any Stat : Spellcasting Skill Check and Spellcasting Focus
Custom Move Rolls & DC:
Path Of Magic Elemental Spells roll based off your spellcasting skill check
8 + Magic Stat + Spellcasting Bonus
Examples:
Summoning rain and forcing enemies to dodge a natural flood
Creating an actual tornado that tears through the battlefield
Elemental Spellmaker Tier II
Path Upgrade
You can spend 1 mana point to cast one of your spells at Tier II.
Tier II Spells are action, effects are 1d8 + Magic Stat, 60ft range, 2 targets, +1 to Spell DC
Requires Elemental Spellmaker Tier I
Elemental Spellmaker Tier III
Path Upgrade
You can spend 2 mana points to cast one of your spells at Tier III.
Tier III Spells are action and reaction, effects are 1d10 + Magic Stat, 90ft range, 3 targets, +2 to Spell DC
Requires Elemental Spellmaker Tier II
Elemental Spellmaker Tier IV
Path Upgrade
You can spend 3 mana points to cast one of your spells at Tier IV.
Tier IV Spells are action and reaction, effects are 1d12 + Magic Stat, 120ft range, 4 targets, +3 to Spell DC
Requires Elemental Spellmaker Tier III
Elemental Spellmaker Tier V
Path Upgrade
You can spend 4 mana points to cast one of your spells at Tier V.
Tier V Spells are action and reaction, effects are 1d20 + Magic Stat, 150ft range, 5 targets, +4 to Spell DC
Requires Elemental Spellmaker Tier IV