Bio Weapon

1 Gold + Original Weapon Cost, Uncommon

In scientific terms, this weapon becomes part of you. You become the weapon.

This high tech weapon is based on one of the normal weapons or guns found in battle items. Equipment slots, damage, range and other properties are based on what is chosen.

The weapon is part of your body, scientifically fused with your skin. It can extend out of your skin as an extra action and recede as another extra action. You are automatically proficient with this weapon.

Bladegun

1 Gold + Original Weapon Cost, Uncommon

They said I was a fool for bringing a knife to a gunfight, JOKES ON THEM IT’S JUST A BIGGER GUN!

This high tech weapon is based on one of the normal weapons or guns found in battle items. Equipment slots, damage, range and other properties are based on what is chosen.

As an action, you can choose to shoot the blade of your weapon instead of swinging with it. You still use the same numbers to roll to hit with, however the attack gains a range of 20ft and a disadvantage long range of 60ft. Also, using this ranged option at melee range will incur disadvantage. After the blade is shot, you must use your bonus action to reload the blade, otherwise your weapon will only deal 1 damage when trying to hit without its blade.

Dealer Weapon

1 Gold + Original Weapon Cost, Uncommon

A weapon with a slot for concoctions and other substances, the perfect drugging device.

This high tech weapon is based on one of the normal weapons or guns found in battle items. Equipment slots, damage, range and other properties are based on what is chosen.

As an extra action, you can insert a substance into the weapon itself. Upon successfully hitting an attack that deals piercing or slashing damage while the substance is inserted, the creature who took the attack must make a DC 13 Tolerance Saving Throw. Upon a success, they suffer no effects. On a failure, they gain the cons of any substance and no benefits.

Laser Weapon

1 Gold + Original Weapon Cost, Uncommon

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This high tech weapon is based on one of the normal weapons or guns found in battle items. Equipment slots, damage, range and other properties are based on what is chosen.

The weapon deals laser damage instead of its normal damage. The blade is a laser blade that can turn on and off as an extra action. If you turn the laser blade on in a way where it would turn on inside someone, you have advantage on the attack.

Permacoat Weapon

3 Gold + Original Weapon Cost, Rare

In scientific terms, this weapon becomes part of you. You become the weapon.

This high tech weapon is based on one of the normal weapons or guns found in battle items. Equipment slots, damage, range and other properties are based on what is chosen.

When you apply a coating to this weapon, it doesn’t go away until you switch it out for another one.

Modern Weapon

Original Weapon Cost + Varying Amount, Rarity Varies

This Magical Weapon Is Based On One Of The Normal Martial Weapons Found In Battle Items. Equipment Slots, Damage, Range And Other Properties Are Based On What Is Chosen.

The Cost, Rarity, And Enhancement Of The Weapon Depends On Its Tier, Refer To The Following Below:

  • Tier 1, Rare, +3 To gold cost, AP, +1 to all weapon rolls

  • Tier 2, Rare, +10 To gold cost, AP, +2 to all weapon rolls 

  • Tier 3, Legendary, +50 To gold cost, AP, +3 to all weapon rolls

Armor Penetration (AP): If a target hits with this weapon property has a Resistance to its type, you ignore it. If it has Immunity it becomes Resistance.

Black Hole Weapon

50 Gold + Original Weapon Cost, Cursed

They used to ask who I was targeting for each attack, nowadays i simply say YES.

This high tech weapon is based on one of the normal weapons or guns found in battle items. Equipment slots, damage, range and other properties are based on what is chosen.

When you make an attack with the black hole weapon, your attack roll tries to break all creature’s armor classes within a 30ft radius around you, INCLUDING YOU. You do not roll for every creature in the radius, it is one roll being compared to every creature’s armor class within that radius. The weapon also does void damage instead of the normal damage.